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Congratulations to all winners! was a pleasure and privilege to follow your works on this challenge. See you on the next one ;-)
3 years ago on CityLIFE Challenge Winners Announced
Hi Ma'ayan. Likes your Finals very much. You really succeeded on creating some new typology of architecture as well as very fine images.
Good luck and great 2012!
3 years, 2 months ago on Final Images
Hi Thomas, very nice job and superb images! The Automn shot is something special! Makes me want to dive down in a spiral and get to know more and more (and more..) that Minas Anor of yours. Though would expected to see a kind of the same shot for a different season, I'm also totally in love with your Winter image, which actually takes me in and let me feel as I actually traveled down the city to that wonderful and interesting spot. It's a brave and smart choice, and the smart composition plays to it's favor.
Well, thank you ;-), best of luck and happy new year!
3 years, 2 months ago on Minas Anor - Final images
Hi Rustam, Loves you finals! There is something magical about this scene.. It can easily be an opening shot for a great movie scene. I believe in the added value of two images taken from the exact POV, it's so fun to click back and forth and try to find all the little differences (and the big, of course..), can do so for hours!
Best of luck and happy new year!
3 years, 2 months ago on Abandoned church - finals
Hey Jonathan. Very nice finals. Well done technically and very full of meaning. I was working on a "Protest" thing, and my first idea was to create some similar scene, where the modern city is at the foreground and the favelas are at the back in such way the camera looks from the "rich" point of view to the protest going on at the poor side of town. In some way, your work brought to life that scene and made me very happy to look and enjoy!
Best of luck and happy new year.
3 years, 2 months ago on final entry - two worlds
Nice work! Would like to know more about the post work you do on Lightroom. fiddled with it lately myself and interested to know more about it.
3 years, 2 months ago on NYC - Final images (autumn and spring)
Very nice! loves your finals! Good luck and happy new year.
3 years, 2 months ago on The Beautiful, The Sustainable, The Spiritual - Final Images
Like your works VM! Good luck! ;-)
3 years, 2 months ago on Final_Living the Urban Voids
@studiomaayan Thanx! good luck 2u2!
3 years, 2 months ago on Protest - Final upload
But will it be facebookevised?
You got right to the heart of it.
Thank you for the music!
3 years, 2 months ago on Protest - almost done...
Thank you for following. I see what you mean. As I'm still working on the post production of this image, I would take it under consideration and for sure think about it. It's a good idea to take advantage of the architecture to emphasis the concept.
3 years, 2 months ago on Protest - Summer Night
Well, that's only a test render so most of the lights are off. In general, there's some ambient light (dim environment), a direct simulating the moon and a very low sun in the front right were the street ends.
There are more lights (which are off) that play the role of artificial lights at the Piazza.
DOF will surely be moderate, though the scene isn't intended to be "real" in any way.
As this was more of a test for a camera angle, the idea is to give a feeling of sitting on the stairs with the protesting crowed.
Thank you for the smart remarks!
3 years, 2 months ago on A new protest perspetcive
Hi guys. Thank you for the remarks and ideas.
For the tree: You probably right, better get rid of it...
Camera angle: is something I want to struggle with because I really want to stay on human eye level and not do something that looks like the news paper photos. So I'll try to do both and stay I level though get a more dramatic angle.
About the people: That's another challenging issue, as to pack the whole place with them, put only few (so to show more of the scene). Again, I'll probably have to find the right amount , after all it's a protest and all about the people! ;-). For sure have to PS them much more to blend nicely.
Thanks again for the smartening remarks!
Best of luck to all.
3 years, 2 months ago on Protest
I admire your work and the systematic way of progress! Had a glance ate your firms website and got impresed.
Looking forward to some more great stuff to come.
Best of luck!
3 years, 2 months ago on LONDONS PT 1_development
Hi Deny, Looks interesting so far! Working Rhino and Grasshopper can give you an advantage on complex modeling as you know for sure.
Looking forward for some great stuff,
3 years, 2 months ago on Geometry modeling...
Hi Philip. Nice image!
Thank you for the interesting and thorough post. I don't get to do much snow were I live but it's great to get to know some tips and tricks.
best of luck!
3 years, 2 months ago on snow material
Hi Aubrey. Like your Image VM! I agree with the fine suggestions by sdwhitton. Would also suggest to add a Ambient Occlusion (AO) pass to emphasize the shadows, it will also do wonders to pop-up details and it's very fast to render.
Using "strip" method for render is great for high res images. by assuming you're using Vray you might also want to calculate light maps separately.
Best of Luck!
3 years, 2 months ago on Summer Post work
Thank you Hector for asking, and thank you Ronen for clearing this matter out. Was wondering about it too...
3 years, 2 months ago on Help please
Hi Maayan. Thanx for watching and writing your thoughts and tips. That's very helpful!
I'm in the progress of turning all to a dusk scene, as I realized most of the protests used to take place at the evening...
There's work to be done on the panel as you mentioned and I do agree 15C has more of a "Mediterranean" light. Warm it's going to be ;-)
Taking a break from the 3D process to composit an Image with some protestors, so to get the whole look.
Will share as some as I come out with something.
Thank you, and good luck!
3 years, 2 months ago on Never ever Piazza - Tel Aviv
Hi Sigi, Like your style and this image very much.I find it fascinating that I don't even feel like trying to understand the functionality or story but only get the FEELINGS out of your works.
I can imagine how some good lightning work will make it all jump out. The orange poles will jump out and cast wonderful shadows that will add an interesting layer to the reflections on the plain.
Looking forward to some great developments!
3 years, 2 months ago on tryout
Hi Rustam. Looking great! I love it. One of the finest works for my taste.
I don't see why you won't shouldn't finish on time.
Maybe start composting a test with some background and near stuff. It might help you decide the amount of work you want to add on some tiny details or leave it for later. Displace can do magic, but your church looks great as it is. I'm not sure putting long hours on it will make the difference. There's a nice trick you might want to try. just model a few brick and stick them here and there so thy will pop out of the walls. if you "proxy" them and scatter in some automated way, you can get yourself a very nice high poly walls with no much effort.
But I sure think it's time to look at the whole picture first.
Keep on the good stuff!
3 years, 2 months ago on Abandoned church - church itself
Looks nice! know what you're, working a long time on one scene can get the steam out of the engine...
Let me suggest something I tried to point out on one of your last posts: if you put your camera out of the building but very close to the window, you can get a very interesting point of view to show much of the interior yet keep us all in the context of the fine exterior you created.
Take a look at this one (I did when I was a slave...): http://totem3d.co.il/architecture/projects_details.php?project=143
3 years, 2 months ago on 2nd Angle Interior
been following you posts since the first one. This one is very exciting because it's flat. Knowing your model from older posts,I can only guess how it will jump out on later posts! If I might suggest something is for you is to decide on some color harmony or palette to guide you through. Great stuff! looking forward for more...
3 years, 2 months ago on NeoTokio - Texturing
Hi Chrisitian, like your work very much. guessing you're using Vray as the render engine, I feel there's more you can get out of it. The setups are good in general, but the contrast between shaded areas to lightened can be more natural. I would play more with the size mlutiplyer of the sun and later with the shadow subdivs. The breakdown of the shadow show the lowrez of the models in some places. Thats all much less important but if you put some more "dirt" into the textures, meanings the buildings looks to clean to me. All the images got great potential, sure you'll get great results!
3 years, 2 months ago on Progress: Setting the atmosphere for two camera shots
Hi Dean, Likes your concept very much. You got me hooked on some of your ideas, as I traveled NYC few weeks back. I can see what you're talking about.
You're invited to have a look of my private website and checkout a short post published about somewhat close idea.
3 years, 3 months ago on Concept "Contrast"
Very interesting ! nice though dark...That's how you see us city people?!
3 years, 3 months ago on parallax_7
Very interesting and good looking!
3 years, 3 months ago on rendered mood
Hi Syra, very esthetic and inspiring compositions! Color schemes and layering are superb. If I add a point of criticism: I had to look over your first post to understand the concept and connect the works to the title. Made me think that the secret for a clear message in you work is in the smart connection between the interiors and backgrounds. Maybe what you wish to achive is a smooth visual transition yet a contrast meaning between the clean and designed interiors to the "grey fields" outside. Doing this well, and you've got a strong thing!
3 years, 3 months ago on Milestone
The grass is green and cool, don't worry about it. In any case, If you need any tips on Autograss or MulityScatter, I will be happy to assist.
If I was to suggest something, maybe turn the right building by 90 degrees so we would all enjoy another perspective of the structure.
Being even wilder, moving the camera much closer to the left building would might give you much more dramatic scene and a chance to show some of the interiors. When doing that, rotating the right one might not be necessary.
Well, it's all inspiering and interesting! Looking good so far!
3 years, 3 months ago on Progress
I agree. This project feels like it should be a great conceptual one and not necessarily tied to the rules of civil engineering. Enjoy the freedom ;-)@ChristianMiranda
3 years, 4 months ago on Modeling #3
Great stuff! refreshing and inspiring. Loves to see some good SciFi coming on this challenge. Best of luck!
3 years, 4 months ago on NeoTokio - New comp
Been following your progress and likes it very much.
The subject of your work is dear to me, did some project in this field while studying.
The most important lesson I took for projects of this kind is, that you must walk the extra mile and grow over your reference. Unless you want to create a Vintage piece (which is also great and relevant) you should start on dreaming the future with your own mind.
I think it's a good idea to make the viewers (us..) Feel. I agree your scene shouldn't necessarily bring the top notch future look, but it must excite us in some way.
Best of luck,
3 years, 5 months ago on City/World (advanced concept exploring)
I'm following your project from the start. likes the idea and the progress very much.
Lights looks good, probably will look better in the dark + some Motion Blur.
Not sure there's a real importance to the similarity of route's sign colors to their actual ones. That's of total different scale.
Keep on the good stuff coming!
3 years, 5 months ago on Lights test
I've bumped into some interesting publications about Urban space regarding Protestation, which made the brainstorming phase very interesting. Coming to plan a strong scene which deals with the matter properly is the real challenge (naturally). At first, I thought to take an over shot of a city full of human protest action. As impressive this images can be, they don't give the right human scale of being part the crowd, what was very powerful experience for me. But, than again, what about the whole crowd?
So the idea for now, is to combine the two approaches into one. Being IN the crowd while seeing it ALL. Got some ideas for how to achieve that.
As I'll be away to NY for couple of weeks, I'll also wait and see how this great city will open my eyes and heart for more ideas. I'm equipped to do some basic 3D work in "field conditions".
so I plan on posting some first sketches while I'm away.
Thank's for your interest,
more to come,
3 years, 5 months ago on Urban planning accidentally created the perfect space for protest