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Sunshine's music fits perfectly. Beautiful !
1 year, 12 months ago on Amazing Earth From Above
The two main problems with books are clearly time and randomness. And they're connected. If you don't spend too much time, you get visible repetitions. And if you try to avoid these repetitions, you start to spend a huge amout of time just arranging books.
To quote Pixela, it's even worse than organising a real bookcase, because you need to texture, scale, rotate and finally place the books.
This script fixes both problems, while provinding a very natural result. A must have.
2 years, 1 month ago on model+model Givaway
Very nice Making-of !
2 years, 2 months ago on Making of CityLIFE’s ‘Metabolic City’ by Jean-Marc Emy
@yellowpinkfox@jiminy-billy-bob Thanks :)
2 years, 5 months ago on CityLIFE Challenge Winners Announced
Congrats to the winners ! They really deserved it.
As a CG newbie, I'm glad I received this Honorable Mention. It feels so good to see my work recognized like this.
I'm looking forward for the next challenge. And thanks again to Ronen and the Sponsor to make such an event possible !
Congrats everybody !If I have time, I'll try to make a review from this MightyTiles licence :)
A great thanks to Ronen and the Sponsors
2 years, 5 months ago on 2011 Forums Summary Winners!
@yellowpinkfox@ronenbekerman@jiminy-billy-bob I just saw your posts. Well, I'm glad you figured it out by yourself, because I had no idea how to help you.
I myself had some troubles with the unwrap mod and sketchup imported geometry (Spline mapping for instance)
2 years, 6 months ago on Lighting rework
Thanks guys ! I'm glad you like it.
2 years, 6 months ago on Minas Anor - Final images
Great lighting !
2 years, 7 months ago on Tribute to Metabolism
@DeanMoran@jiminy-billy-bob Well sorry, I don't know anything about Mental Ray.
About lighting, have you tried with a very simple render setup ? Like a simple sun, alone. See if it comes from the lighting or the render settings. (It doesn't seem to come from your materials, they seem pretty simple without displacement or anything)
Does it take longer on specific parts of the image ?
2 years, 7 months ago on Beauty renders
Nice. But the foreground car is way too reflective !
And you have clearly a problem with your render settings. What's your hardware ? If you're note familiar with render settings, there are some plugin that can manage them for you (Like Solidrocks for Vray)
And what is your lighting setup ?
@ronenbekerman I won't, actually. The other season is illustrated in my second image with a different POV : http://challenge.ronenbekerman.com/citylife/thomashauchecorne/2011/12/19/2nd-pov-postwork/
The night for this image is a good idea, but I'll stick to the morning mood. 'Cause at night you won't find a market like that, you won't see as much the city and environnement. Plus, my second image has already this night/dusk mood. But after the deadline, I think I'll try it, with more time and no pressure ! :)
2 years, 7 months ago on Lighting rework
@yellowpinkfox Yeah sure, go ahead ! It's actually the first time in a very long time that I use 3dsmax. Usually I don't need this amount of vegetation and Vray for Sketchup is just fine.
But I learned a lot for the Challenge, so maybe I can answer your questions.
(I'm staying until July)
@AndriusSkibaris Yes obviously ! I usually do a washed out render and punch it in post, in order to have more control.
In fact, I'm working on this right now.
But thanks for the comment ! And if you see anything else...
2 years, 7 months ago on 2nd POV - Lighting and texturing
Do you plan to detail the white skyscrapers ?
2 years, 7 months ago on Some Progress: Textures and New Buildings
@yellowpinkfox Thanks for your critics, I'll work on that.
(You're German ? I'm studying in Hannover this year, aber ich spreche nicht Deutsch jetzt, hehe)
@ronenbekerman Haha, same question !
I don't get the ralation between this and your previous images.
2 years, 7 months ago on Hulk Smash
@sdwhitton He could even use a Zdepth pass to apply a lens blur filter for the tilt-shift effect. It would be even more realistic.
2 years, 7 months ago on RB-CityLife_NY-intersection_Dec-10-2012
2 years, 7 months ago on Cliff Progress
@nnamdiakubuiro Sketchup. I'll use 3dsmax only for some UV unwrapping and rendering (Vray for Sketchup lacks of atmospheric/fog effects, proxies and some other stuff)
2 years, 8 months ago on Point of view research
@ChristianMiranda Thanks !
The people will be 2D. I think 3D people lack of realism and life.
So I'm trying to collect reference images for this but it's really hard to find. So if anyone has some birdseye medieval people, I'll be more than thankfull if he could share them with me :)
2 years, 8 months ago on Some more modeling
@aubreym Yeah, I've been working a little bit on the texturing, but nothing to show yet. It's the next step.
@AndriusSkibaris Interesting... Very interesting ! Yep, it really looks better that way. And it would be more obvious that the viewer is standing on a balcony.
2 years, 8 months ago on Modeling progress
@AndriusSkibaris Yes, it's my final composition. But I'm always open to comments or critics on it, if you have some. What would you change in the composition ?
@ChristianMiranda Well, thanks for the comment !
1. The big wall you see on the background is the main defense structure. I'll detail it soon.
2. The environment outside the wall will probably be farms, some trees, etc.
3. No, the walls won't be damaged. As I said in my first post, I'm showing the city during a time of peace.
2 years, 9 months ago on Modeling progress
@christianfekete1 It's done in Sketchup. For the look, I simply render in Vray for SkU, and overlay it in photoshop with a capture of the SU viewport.
But I think in 3Ds Max you can do it with VrayEdgesTex, or something like that.
Thanks for the comments !
2 years, 9 months ago on Background modeling
I'm not trying to capture most of the city. I want to show every scale, so playing with the perspective like this is interesting, I think.
2 years, 9 months ago on Point of view research
Well thanks, but i'm not planning to model the whole city. The goal is to show the life in the city, so i'll focus on relatively limited parts.
2 years, 10 months ago on Reference imagery