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This guy is good!
9 months, 4 weeks ago on Making of Urban Plaza
ROCK N ROLL!
1 year, 3 months ago on CityLIFE Challenge Winners Announced
1 year, 3 months ago on The CityLIFE Challenge 29 Finalists
FOR !@#$'s sake who won?
Real peaceful mood settling in here.
1 year, 6 months ago on Watervilla update
thomashorsley Thanks, the figures are supposed to be looking at drawings, planning what to build next, haha. Photoshop, Wacom, not traditional media.
1 year, 6 months ago on views/color
ChristianMiranda Thanks, I've figure out a way to describe this stuff better now, but in a narrative form, so that one informs the other, the drawings, and the text.
1 year, 6 months ago on parallax_1
Just jumping around the timeline of what I've developed so far. I plan to continue to conceptualize and have fun with it, then work to unite everything in Dec.
1 year, 6 months ago on p...a...r...a...l...l...a...x_3
cristobalena photoshop/wacom... look up Feng Zhu, he's the guru for design in photoshop.
He has a lot of free tutorials on the web.
1 year, 7 months ago on street level
ChristianMiranda Thanks for your input. This notion of different points of view and scale on the same subject matter...
I guess picking the view is the real trick.
You can play around with the opacity of layers in photoshop, to build
'washes' like a watercolor is built up laying in wash after wash.
1 year, 7 months ago on interior perspective
This sketch led me to an idea of contrast between the new and old.
Even a planned city that has a single style throughout by a single 'author' would be
developed and added to over time. I'm looking for ways to find diversity with
the factors of time, differing styles, and ...?, so the challenge with this idea I think is how to plan
the mixture without the city becoming some kind of stitched together frankenstein monster.
On the other end of the spectrum, too much uniformity I think would feel oppressive.
Nice image, with the mood and the fading colors in the sky.
- shadows read a bit dark
- no variation in the the landscaping/vegetation
- viewpoint is showing off a lot of dead space at the bottom of the image
1 year, 7 months ago on Camera study, some lighting and establishing the mood for the second shot
look up viollet le duc, he applied the new materials to classical designs... pulling from that idea here,
keeping the interiors familiar, with some traditional proportions, leaving the modernism
and futuristic design for the exteriors
My workflow in the past has been to have subdued colors and textures and beef them up in photoshop.
Been looking at a lot of different types of images, architectural, product design, and technical illustrations.
Some of the good stuff I see, can't really pick apart what's 2D and 3D, so that's something to shoot for.
Two months gives some time to experiment.
1 year, 7 months ago on views/color
Thanks! Color is something I'm hoping to improve on during the challenge.
Thanks. I've been looking at industrial design and technical illustrations so, I am pulling from the techniques
I've seen in those types of drawings.
This sketch was about putting all types of sports venues into one building above ground level.
Some reasons to do this could be, saving land(esp. for a golf course) for other uses(growing food, housing) and
high flood/ tides ruining the turf for the playing fields.
I placed baseball on top, my favorite sport, but guessing football should get the penthouse slot since it is the most popular.
Then placed other sports accordingly to how much space is needed, dividng up a golf corse into 6 holes per level, and so on.
My concept of building taller is developing around the idea of frequent storms during one season, or perhaps a high tide season due to a larger satellite than our moon or maybe two moons, that orbit the planet on a longer time frame than everyday. From this there could be a class system of buildings, or zoning due to the topography. Something like
marine architecture, always underwater, and amphibious, and a type then a type moves up and down with the water.
Geologists say there was a supercontintent, Pangea, however long ago and that eventually the continents may merge back together forming a single land mass, so some of the concepts I've seen here on the site pointing to a sea faring/ marine culture maybe less sci-fi than we are thinking, although all this would be way into the future...
For whatever reasons waterfront property will always be some serious real estate. An american architect
Charles Moore, did a lot of fountain designs, and wrote a lot about water and architecture, if any body wants to check out his work.
1 year, 8 months ago on sportsplex
Alright, think I got it. I will post that way, from here on out.
1 year, 8 months ago on typical footprint / canted structure
Thanks. I have not actually designed anything, being forced to think about this many factors, since
architecture school. My process sometimes was to hone in on details to start, then zoom out from there, then
as the building took shape(in this case a city), to go back and forth between the details and the larger form
of the project.
The drawings I've done so far have been in this method. 'Shoot(draw), and ask questions later', I guess.
I was taught that if you're not drawing, writing, or typing, etc. then you are not really thinking. Also, in the early
design stages, you were supposed to get as many ideas out as possible, which is tough, if you get stuck
on an iteration that you like.
So I hope I can jump around between different ideas, for awhile before settling on a concept.
I started drawing on the idea of a rainy day, rainy season, which led to this drawing.
-people with raincoats and umbrellas/ >
-a covered bus terminal/ (which would float on rising flood waters/ high tide) >
-bus terminal replace by exterior elevator >
-elevator design points to a canted wall >
Using this yellow background because I miss the pencil on yellow trace...
One more drawing in this direction and then I plan to work some other concepts:
-green tech/ population concerns
Thanks for the comment.
Good concept. I agree that street skating develops an awareness of the urban environment, from
thinking about how to approach the terrain. Even a lowly parking curb provides endless options for the skater.
1 year, 8 months ago on inspiration - Skate land