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I don't know if it's simply the "culture" of interactive fiction fans vs. mainstream gaming fans but I considered every gameplay device, including narrative, used in my first text adventure game as a tool to make the player feel the emotions I wanted them to. I expected it to be buried forever and have no plays. It's a pretty niche market, but it was number one on the website I submitted it to for a few weeks. Hopefully this is a trend that will continue. Of course, this is making the pretentious assumption that I actually implemented an emotionally moving story.

1 year, 11 months ago on Games for adults

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That. Was. GLORIOUS!

1 year, 11 months ago on Games for adults

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