Bio not provided
To be fair my friend, it seems that if anyone here has an agenda or bias for or against a system it's you. I agree that for in depth technical games, the kinect is not suitable, just as the wii was not. However, the application of mocap if demonstrably a lucrative and effective one for what people often term 'casual' games. Being an intuitive input system, it's accessible to people who would otherwise not be able to or wish to interact with gaming. It's a fantastic utility for these sort of games, as demonstrated beyond doubt by the huge success enjoyed by the Wii. While kinect and such like may lack the precision to be anything more than a gimmick in 'proper' gaming titles, it's vital to the future of a console. Like it or not, consoles need these features to appeal to a broad market. There's a lot of money to be made in such genres and rather than being idiots for including it, the truth is Microsoft, Sony and Nintendo would be idiots if they DIDN'T include it. Like it or not, these are the things that help drive on the industry. It works all round, the more money that the companies can make the more incentive they have to make more things. In the grand scheme of things the whole industry benefits, even if you don't want to see it. Oh and the idea of making the Xbox only for computer. That's just dumb. It's role is as a console unit, focused on convenience and usability. To make it a pc (which is what you're trying to imply) would be foolish at best.You may not agree with Drew and that's fine, but he backs his statements up with reasoning. Just saying Microsoft are idiots because you don't like the kinect or them is just shouting at the wind
1 year, 2 months ago on Kinect – I Trusted You!
@gam3r1o1 @kyleh334 I appreciated the 'Even Paul Izod would have understood me' part there but the way....
1 year, 2 months ago on High-End PC Gaming Already Next Gen? Don’t Make Me Laugh!
@joqqy On reflection perhaps critical response overall was less negative than I felt, but that was definitely the feeling that came across at the time
1 year, 4 months ago on At The Mirror’s Edge Of Industry Creativity?
@thisisajoe I know right? Have you seen the video Drew and I did for Onechanbara?
1 year, 5 months ago on A Stick To Beat Gamers With
hah, I see your DOA Xtreme Beach Volleyball and raise you with Onechanbara: Bikini Samurai Squad. It will make you hate gaming. Have a look at my old article http://www.zero1gaming.com/2013/01/17/stick-beat-gamers/
glad someone's covered Limbo tho. Its a great game with a brilliant atmosphere
1 year, 5 months ago on Limbo
@SirCrush I would certainly argue that the story is very much NOT well told. The story itself is a compelling and interesting one when set out chronologically, but the fractured implementation with no context given and a reliance on codex entries for context renders this a moot point. The way the story is told completely robs the story of any impact, with the player unable to empathise with the characters as they have no understanding of their plight. Its a shame, because theres a great story under there, its just hidden behind a flawed and unnecessarily complicated and protracted narrative structure.
Believe it or not I wanted to like this game, I really did. I've tried to make excuses for it to myself, but I just can't. While its not a 'bad' game per say, its just impossible to love or care about. It leaves you feeling unfulfilled, as if it was merely incidental. It doesn't captivate you or make you love it like past iterations of the series and other standout examples of the genre. Maybe its a victim of the high standards of its predecessors, but its just underwhelming.
Thats the worst thing really, that it has the factors that could have made a great game but they botched it with poor implementation.
1 year, 5 months ago on Gaming Fail – Final Fantasy XIII
@SirCrush I'll grant you that the combat certainly requires quicker reflexes than previous iterations, but I fear you're tarring me with the same brush as you are anyone else who criticises the game. As I'm sure you can see from the article, I have a reasoned and structured justification for where I feel the game is let down. Its not a case of blindly saying its rubbish. In fact I clearly state its not a bad game. Also, while I'm not quite in my 3rd decade just yet, I have plenty of experience of the RPG genre (as you may notice from my Ultima series reviews). I do have context from which to judge the games.
Also, putting the combat to one side, which I can admit is certainly a matter of taste, surely you must concede the flaws in the narrative structure and environment builds?
@FF13Fan with respect I was not being arrogant mentioning the degree. This was an illustrative point to explain I can understand complex narrative structure as I explain in the article. It's not that I don't understand the type of story telling mechanic, it's just that I feel it is ineffective in its implementation. Also, I give specific reasons why the corridor mechanic is a perfectly valid complaint in this type of game. Indeed I dedicate 30% of te article to it so to dismiss it as 'bullshit' with no justification is somewhat flawed. Why do you feel the corridor mechanic works in a rpg such as this? How for sit benefit the game? I'm willing to listen to why I might be wrong but you have to give me a reason why I'm wrong
@jlaalja Glad to see another Ultima Fan. I grew up mainly with VII, but cant go woring with all of them (apart from 8 & 9)
Thanks for the kind words :)
1 year, 5 months ago on Ultima Series Restrospective – Ultima I
@RPGFan2k why thank you :)
1 year, 6 months ago on Lost Odyssey Retrospective
@seba404 welcome to the world of fallout my friend. It's a good choice. If you're looking for info on New Vegas keep an eye out for my Monday article which will be on it :) if the modern ones are too shootyfor you, I'd reccomend trying 1 &2. They're a bit different and very cheap on places like www.gog.com
1 year, 7 months ago on Fallout Series Retro-Spective – Fallout 3
I@PauloBranco first if all, tha j you for talking the time to comment. Any feedback is alway welcome, negative as much, if not more than, positive. While I acknowledge your point about only viewing a trailer, the same as others, I disagree with the idea that I merely observed what others have. I have summarised the details presented and given context around the size if the update and its place within the universe of the elder scrolls world. This is contextual info not given in the trailer. I'm not entirely sure what else you expect from a preview, other than perhaps an advance copy of the DLC to review, which is sadly not available to anyone. Indeed, I agree that this would a fantastic to have, it's fairly unusual for a company o release DLC copies for early review/preview. While you're definition of a preview may e where we get an advance view of the game, the traditional preview in game terms is a look ahead to an upcoming title from the information received.
If there are other ways you would like us to look at upcoming games in future, please do let us know, as we are always happy to take on your feedback
And once again, thank you for taking the time to comment, even if you were not satisfied with the article
1 year, 8 months ago on Skyrim: Dragonborn - Perchance to Preview?
@gam3r1o1 Welllllll, I'm sensing some sarcasm there my friend. A fair few of those games do indeed have plenty of creativity in them (dear god not Zelda mind...)
However, I fear you somewhat mistook my point by extrapolating it to its extreme. I am not at all suggesting any game that is not breaking complete new ground is worthless, I'm only decrying the severe reduction in industry creativity. You surely must concede that there are far more 'cookie-cutter' games these days than there were in previous gaming generations?
If you're suggesting my desire for creativity is unreasonable when taken as a business view, I believe i touched on that in my article. going with what has worked previously is the natural and understandable approach when you're tasked with making money. Indeed, were I running the publishers and developers, I suspect i would take the same path. that, however, does not make the diminishing return of variety and fresh ideas palatable....
1 year, 9 months ago on At The Mirror’s Edge of Industry Creativity?
@alextweedehands @KirstySays I'm not a massive fan of multiplayer so an game that claims that as its saving grace isn't going to get much sympathy from me ;)
@KirstySays @alextweedehands it must be pretty bad if even a die hard obsessive like yourself is being put off
@KirstySays @alextweedehands to be honest, my experience of the AC creed was that they were always focused on milking the money cow. After the 1st game, they've extended the series as far as they can, changing minimal aspects between games and cashing it in. Part of why I found it hard to care about the series. The first game was great, but by middle of 2nd I was suffering burnout from monotony of the same basic mechanic repeated ad nauseum. The best part is the assassinations and they're getting few and far between. Maybe 3 changes all that, but now it seem to be descending into farce with the visits to US founding fathers etc
@alextweedehands I think online gaming is arguably the latest in the chain of game features trends I talk about in the article. Interesting to see if the next one to catch on will be a similar feature or a completely different one as a reactionary move against this one. On mirrors edge, I felt the response was pretty negative, as evidenced by DICE recently canning the sequel. It's a shame
Well thank you, I appreciate the compliment :)
1 year, 9 months ago on Xcom: Enemy Unknown Playthrough.
Well, I rather enjoyed making this video. Anyone enjoy watching it? how about you @Kirsty Fraser ?