Bio not provided
WTF? "Jaggies" is largely a last-gen (PS2/XBOX) term; only low-budget, poorly designed games had any noticable aliasing. Once FXAA implementation became largely an industry standard with console development, jaggies only existed in non-PS'd screenshots. Now geometry is a completely different story. This should be the first gen where we finally see near-perfect spherical/circular geometry, on objects that AREN'T pre-rendered, like gun scopes, wheels/tires, steering wheels, etc.
1 year, 2 months ago on Are the PS4 and Xbox One As Powerful As We’re Led To Believe?
As with this gen, the first few years will see a lot of 3rd party games that are released on new AND previous gen hardware...as well as other platforms. When that's the case, games typically...obviously...won't be optimized for the newest hardware (which even happens on PC, with new GPUs and CPUs )
Until there's an install base to make it worthwhile for 3rd party devs/publishers to release content exclusively for PS4/XB1, you'll have to look at in-house, 1st party games from the different platforms to gauge performance, graphics, etc. Watchdogs is being released on so many platforms, and has been in development for so many years, I'd wager the 360/PS3 versions will have less problems than the PS4/XB1 versions....unless they get a bit lucky. They're using a multiplatform engine...not a new engine for the new hardware...so it also stands to reason that the differences between current and next gen will be largely superficial. When you look at how games like Crysis 3, Metro:LL and BF3 looked on 360 , and then compare that to PC...the differences aren't as big as they should be, given the age and crippling specs of the XBOX hardware. However, 5-6 years ago, NONE of those games would have even been possible on the 360. That is what you always have to keep in mind with console vs. PC. With PCs, the component capabilities are forever changing, but devs still have to account for many years, and many more different hardware configs, with each and every game they make...regardless of "available" tech. With consoles, that is NEVER the case, and so with every year, and every game that a dev makes for the locked-in hardware, dev cycles, tricks, bottlenecks, and many other factors change dramatically for the better. The same will happen this gen...likely to a greater degree for the PS4 than the XB1...but it will take time. That's not to say that by the end of this new gen, consoles will be ahead of, or even on par with PC tech...but they won't need to be. It won't matter if 6-7 years from now, many PC gamers have 32 GB of ram, 2-4 graphics cards on par with the new Titan, and a 32 core CPU clocked at over 10 Ghz....because they still won't be the the median target for most game devs. Crytek will likely be making an engine/"game" to exploit such configs...but they don't represent the video game industry like they pretend they do.
Nobody ever said Borderlands 2 "tries to be a comedy". Including comedy elements/dialogue DOES NOT = trying to "be a comedy". If a speaker at an otherwise boring seminar, or a cancer survivor convention makes a couple jokes, that doesn't mean they are "trying to be a comedian". They are simply trying to lighten the mood a bit, and lessen the gravity of the situation. 2K/Gearbox is obviously (thankfully) not interested in copying the CODs of the gaming world, with a pseudo-realistic military shooter. That had a lot to do with their abrupt, and controversial change in art style, as well as the overall tone of the game. It's only natural, if you're trying to NOT take things...or be taken...too seriously, to inject some humor.
And, BTW, to compare...in any way...B2 to the typical Japanese crap that is Tokyo Jungle, is beyond stupid. ESPECIALLY when you do so in an attempt to prove that Borderlands 2 somehow failed at something that TJ was trying to achieve.....when it didn't.
1 year, 10 months ago on Borderlands 2 might be funny, but it's not a comedy