"Obviously this is all true. But Mass Effect isn’t about “relationships” or “people.” It is about Shepard, Ashley, Kaiden, Jack, Liara, and the rest of the crew. Them, not everyone. Their relationships, not all relationships."
ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID. ART DOES NOT EXIST IN A VOID.
*cough* Yeah.
I really, really like the idea of a "Captialism" of kindness. Everything always seems to tie back to that, for some reason. Amazing.
It's too bad you didn't go over Hotline Miami; I think that would strengthened your case even further.
"Funny things aren’t necessarily comedies, while comedies aren’t necessarily funny [...] A funny thing makes us laugh. A comedy makes us think: it proposes a ludicrous situation, and it makes us think about it. Comedy tends to be funny, of course—it’s hard to have ludicrous situations without a few laughs—but it doesn’t have to be. " Woah woah woah, seriously?
I always figured the point of a comedy is laughter, but that's interesting nonetheless.
Like when you look at it that way, a lot more things start to fit into "comedy." Like "American Psycho" suddenly becomes a comedy, even if it didn't make me laugh.
Can the earlier Mortal Kombat games fit into comedy? They're very absurd and seem to fit a non-serious 90s thing. Maybe even some of the more weird Metal Gear Solids, although that may be a stretch.
Sometimes, when I try to take a nap, I don't completely fall asleep. instead, I go back and forth between periods of drowsiness and wakefulness, sleeping but not sleeping, dreaming kind-of but only half wayish. It's an emotion I would categorize as restful purgatory, where the binary of sleeping or waking is uncertain, but I'm coasting through it feeling good so wtv.
Back Seat Gaming: The Right Way.
@7ten King of Fighters XIII has some of the smartest visual design in a fighting game. It's use of blacks, primary colors, and serif type is unmatched. The problem is that it doesn't help communicate anything further.
That's what separates KOF from games on this list. The game is good looking for sure, but I didn't find it used to communicate anything meaningful, other than looking really good. The games on this list use aesthetic to illustrate a true artistic statement.
KOF is awesome though. Leona/Vice/Elizabeth is my team.