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I wanna do this! I wonder if I can get my office to pay for me :)
1 year, 2 months ago on State of Art Academy / Master Class #6
I also would like to say I love to see other peoples process and approaches, and this was a great read while waiting on my current visualization project to reboot after a crash :/
1 year, 10 months ago on What Do We DO (Dah)?
Our office just finished a short that we submitted to the Dallas Complete Streets Visual Essay Contest. While it was specific to the project, I feel it also shows a pretty clear picture of what we do as designers in the firm and specifically in regards to how we approach our visualization process. Its a great tool for getting a process quickly and clearly explained to a client. http://vimeo.com/30687266#at=0
To everybody whos looking for the Sketchup file, it's in te folder that isn't marked with any file type. That's where you'll find it!
2 years ago on Mies van der Rohe’s Neue Nationalgalerie 3D Model
Im in for volume 4 or 6!
2 years ago on Winner Announced: model+model Giveaway
@waelnjeh Did you find the Sketchup file yet? The 3ds and FBX files are bogging Sketchup down pretty well.
@TinchoUrtasun I'm not sure of Jeremy's exact process but I know the process I use gives a similar effect. Export the image as a high res jpeg. I go for about 4000px wide. When it exports it does export with a white background, but when you bring it into photoshop you can over lay it and set the layer to Multiply. That will get rid of the white background and leave you with only the line work. The other way is to export just the autocad 2D line work and edit the line weights in illustrator then bring them into photoshop just as line work. It's a little longer process if you use the autocad export but you can have more control over the line weights.
2 years, 1 month ago on Making of Urban Plaza
In regards to Amar 77's comment: I've just finished a similar rendering to this one with some slight variations in my approach. I've gotten an affect very close to what your producing here in a short time, multiple renders for a little less than 15 hours worth of work (including modeling and rendering, budgeted 22 hours). But views can be quickly and easily changed on the fly.
With my deadlines the way they are, the end result in the least amount of time is key. My process involves a lot more work in SketchUP and a lot less work in Photoshop. Starting with the development of a fully textured model, with entourage and people in the scene. Like you said, People and trees are very time consuming. If their rendered and a filter is added in post it seems to cut down on a ton of time. A home made sketched line style is also important. Export and stacking is the same but I'm also using a photo real render in the process. Once the V-Ray render (usually 5-8 minutes) is exported its run through a water color filter software which really makes it look like a hand rendered image, then its stacked in the collection of images, PP is added and its exported ready to go. I've gotten it to sort of a plug and chug scenario.
So Jeremy, how do you feel about more time spent in the modeling end of things? I know its just a different process, but having the ability to change views and exporting with materials allows a little more flexibility in the development of multiple views for a client quickly and efficiently. While I might be sacrificing a little bit of the "hand rendered quality" I'm gaining it back with the volume I can produce in a short amount of time.
Also, thanks again for a great making of. I really love your process!