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Alright, here's my attempt at a strat for a normal-mode guild.
1. Stay out of the water. It's a trap! Yes, you give up the buff, but you also give up a lot of potential foolishness, and minimize the movement required. So if water is spawning in one corner, move to a different one. (A heroic strategy would probably have to make use of the water buff to meet the enrage timer.)
2. If you're targeted by lightning, run to the edge of the room and let it hit you there. (I'm a little unsure of if the lightning has to hit you, or if you can kite it long enough to despawn.) This puts all the spikes at the edge of the room out of everyone's way. Plus the strat is easy. If you're targeted, turn and run to the edge of the room.
3. Don't stand too close to the pillars. From the picture of the floor, possibly that inner ring on the ground.
4. DPS the boss, task a healer to heal the spiked people, tank switch on a throw.
3 months, 3 weeks ago on Devise Your Own Strategy: Jin’Rokh