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I stopped visiting PandoDaily's site and its live events about 9 months ago, principally because the articles being run were a joke, devoid of actual useful news, extraordinarily biased and opinionated, and things seemed to be more and more about Sarah Lacey's ego.
So today I decided to click the Pando bookmark one more time since last Spring, and this is the first article I read. What a joke. I think all the other comments have it right on the money. Either Pando needs to shed its fanboy editorialization attitude and do some actual journalism, or just do the industry a favor and just shut down and go away. Blogging is NOT journalism, journalism is journalism.
Pando investors and advertisers take note, chances are that this long-time career tech professional is unlikely to return to Pando again.
Have fun storming the castle.
1 year, 4 months ago on Steve Ballmer: The. Worst. CEO. Ever.
Funny how you say that "we" call all those companies and places "the
next" something - when ultimately it turns out that it's bloggers and
writers such as yourself that typically come up with such labels, and
then "we" get criticized for what your industry does. Curious.
it is annoying when anyone dubs themselves the next new something, or
declares themselves something they're not due to an over-bloated sense of
self ; it's pure, unfounded pretentiousness. I agree with you completely on that.
The next thing you know, some website most people never heard of will be calling itself "the site
of record for Silicon Valley". I mean, seriously, who would do that?
2 years, 1 month ago on New York isn’t the next Silicon Valley, and San Francisco isn’t the new Manhattan
Email marketing is far, far from dead. In fact, a billion emails in a year is chicken feed. The big boy email agencies send over a billion emails PER MONTH, all to legitimate customers that have intentionally opted-in to legitimate email marketing programs belonging to lots of Fortune 500 companies. People can mock email marketing all they want for being "dated" or "old school", but there's a lot of real money and real ROI in this proven and profitable marketing technology. You can't say the same for Facebook or Twitter marketing.
2 years, 1 month ago on Email marketing will never die, so we may as well make it smarter
This "article" (cough) is yet another reason it's hard to take Pando seriously.
2 years, 4 months ago on Shutterstock’s road to IPO (told through awful Shutterstock images)
@hamishmckenzie @gacbmmml Being a writer that should have taken Journalism 101 class, you should know that all acronyms should be explained when they are first used, not in a comment responding to a reader question.
Sigh. C'mon Pando...
2 years, 4 months ago on Yeah, It Does Matter That Tim Cook Just Apologized For Apple’s Maps
Apple won? Are you kidding? Maybe their biggest embarrassment in recent memory and you think they won?
Yeah, maybe in Bizarro World they won.
Good grief. Where does Pando find these writers? I'm going back to Ars Technica, Pando is really destroying its own credibility in recent weeks with junk like this. Just awful.
2 years, 4 months ago on Mapgate Is Over. Apple Won. Customers Won. Google, Not So Much.
WTF does this have to do with tech? Nothing. Leave irrelevant posts like this for Reddit. Now I remember when I haven't visited PandoDaily in two weeks...
2 years, 4 months ago on In Honor of Tumblr and the Guardian, We Made Some GIFs of History’s Most Memorable Debate Moments
And this deserves front-page coverage, why, exactly?
2 years, 5 months ago on Twitter’s Response to Apple’s iPhone 5 Announcement
If she wants guaranteed eyeballs, skip those and go straight for Zynga.
2 years, 5 months ago on With $4.5B to Spend, Marissa Mayer Should Forget the Small Deals and Find a PayPal or a YouTube
Pando's headline: "GoDaddy: We Weren’t Hacked, We’re Incompetent"
TechCrunch's headline: "GoDaddy Says Our Crash Wasn’t Anonymous, It Wasn’t A Hack, It Wasn’t A DDoS. It Was Internal Network Issues"
So basically Pando, allegedly a "news" source, says that GoDaddy says that they themselves are "incompetent", which they never did, and link to an article on TechCrunch (Pando's nemesis) which also doesn't use the word "incompetent". So, Pando, where exactly did the word "incompetent" come from? Oh, you mean that YOU attributed that to GoDaddy?
Kinda hard to keep taking Pando seriously when it's just making crap up and sticking its own opinion on the front page as "news"... seriously, go to journalism school already.
2 years, 5 months ago on GoDaddy: We Weren’t Hacked, We’re Incompetent
"Curate"? Really? Yet another misused buzzword as pathetic as "disrupt".
For those "writers" (*snort*) and "editors" (*cough*) that don't have any idea what the REAL meaning of the word "curate" is, here's a nice little story for you. Enjoy.
2 years, 5 months ago on This Curation Trend has One Big Problem: Scale
Wow, two things obviously wrong with this "article":
1. This attack didn't "Takes [sic] the Web with It".
2. Anonymous didn't claim responsibility.
Work on your accuracy before posting. Or maybe just read the article you're citing as news, it has the facts you got wrong.
2 years, 5 months ago on GoDaddy Goes Down, Takes the Web with It
Slow news day, Pando?
2 years, 5 months ago on WordPress Staffer Petitions Dems to Enlist Betty White as Obama’s Opening Act
No, only the hipsters pack up and go to Burning Man, and delude themselves into believing their doing something unique and special - when the reality is that 60,000 other people are doing exactly the same thing, which kinda is, um, not really very special... SF without hipsters will truly be a magical place.
2 years, 6 months ago on Why I Don’t Worry About Missing Burning Man
This is what happens when people think of sitting behind their keyboard or tapping away on their phones as "being social" - it's not, it's called being reclusive. I can't tell you how many times in recent weeks I've heard women talk about how so many male techies have absolutely no clue how to have a simple conversation with a woman - it makes me wonder how many of those guys work for "social" and "media" companies. I bet it's a lot.
Yeah, it's time for people to start realizing that to be truly "social", you have to interact with a person in real life, not just post to some forum, message board, or Facebook.
2 years, 6 months ago on Face It Silicon Valley, You’re Socially Awkward. Now, Fix it.
"Dear Calm - I have good news and bad news for you. The good news is that this is (1) your fault and (2) fixable. The bad news is that you’re an asshole."
Touché, good sir, touché.
2 years, 6 months ago on Dear Startup Genius: Choosing Co-Founders, Burning Out Employees, and Lean vs. Fat Startups
2 years, 7 months ago on Pandohouse Rock Vol 2: What Will the $2.5B Mars Rover Actually Do?
The best part of all these ads is the hot flight attendant; the remainder basically sucks. Sorry, Apple, these ads fail. I've already forgotten them. Except for the hot flight attendant. ;-)
2 years, 7 months ago on Ken Segall: Why Steve Jobs Never Put Customers in Ads
@jasonkolb Hm, let's see... Steve Jobs and Steve Wozniak literally changed the world by introducing it to the first mass-market personal computer. Mark Zuckerberg just came out with a better version of MySpace. Come on, let's get real here and get some perspective.
2 years, 7 months ago on Facebook Doesn’t Need a New CEO, Reuters Needs a New Technology Writer
Hm, the ponderously dangerous waters of taking sides as a journalist... the biggest assets a journalist has is their objectivity and that people perceive them as being unbiased. Why risk this getting into a spat with another writer about Facebook?
Sorry, I've really liked much of what I've seen with Pando so far, particularly PandoMonthly, but I beg you, please remain above the fray. There's enough crappy blog trash out there like Business Insider, VentureBeat and TechCrunch. I have high hopes for Pando and want it to become what this valley sorely needs: real, objective, and insightful journalism, not fanboy blogging.
Agreed, it's definitely nothing like 1999. I had to laugh when in 2011 people were horrified that the SF apartment vacancy rate had hit 4.5% or so... they thought it was the end of the world. Yeah, right. In 1999, the vacancy rate was LESS than 1%. When you went to look at an apartment, there was typically a long line of people looking at it, and you had to show up with checkbook in hand, awesome credit, put those sucking-up-to-landlords skills in overdrive, and ready to sign your life away for outrageous rents, often for terrible apartments. When I lucked into my first apartment, the current tennant was still living there, and I had to pull the landlord aside and tell him within 5 minutes that I wanted the apartment... then we went downstairs and I wrote out a very big, very painful check on the hood of my car. So yeah, it's definitely not 1999. Thank God. (And thank Uber!)
2 years, 7 months ago on Record Venture Capital and IPOs Push SF Rents Up a Whopping 23%
Another great interview. As a vet of the shrink-wrapped game industry before there was an Interwebs and also as a career tech dude, I found Mark to be a very compelling speaker, and found myself nodding in agreement with his views and remarks quite frequently. Like many others, I'd heard the media stories about the clawbacks, etc., but at the end of the evening I was left with the impression that he's very much a guy that's been through the wringer and learned a lot of lessons the hard way, and seems to have come out with a philosophy towards building great multiplayer games and building a great company that I feel very closely aligned to.
Zynga was able to pull off what endless traditional game publishers had wanted to do for years, but never really figured out how to do it: make multiplayer games successful and popular on a truly massive scale. They figured out how to get gamers, soccer moms, and everybody's second-cousin's dog to play their games, and keep coming back. The closest thing that the traditional game industry did to come even close has been World of Warcraft, but even that can't put up numbers anywhere close to Zygna's big hits. So kudos to Mark and the team for blazing a path and expanding the gaming audience.
Mark is absolutely right in that in a thousand years people will still want to play games with each other. That's just human nature. And it's also why the game industry now generates more revenues than the movie industry. As long as companies like Zynga are truly passionate about games, continues to come up with new and fresh content that's engaging and rewarding, they'll do well. But they have to be careful to ensure they recruit mostly people who truly have games in their blood, not just hire in Web 2.0 hipsters who made some social app once. Making games is every bit as much an art as it is black magic, and making great games (and making them regularly) takes a very unique breed of person that's rare even in the valley.
Respect to Pincus, well done. I was impressed. And to Sarah, keep the great interviews coming, you're doing a fantastic job.
2 years, 7 months ago on PandoMonthly San Francisco with Mark Pincus: Post-Event Recap
@Gwyneth Llewelyn @mostlytigerproof I agree that there are some apparent infrastructure (hardware) issues that Linden could do better on. Switching between sims is often iffy, and many times I either can't connect to my destination sim or I do crossover and go link dead when my avatar handoff apparently gets lost between the two. The viewer stability also has occasional crashes, which is frustrating. However, none of these are showstopper issues. Look at any company that successfully transitioned a userbase from one foundation to the next; it's not easy, but it's not impossible.
Personally I wish Linden Labs well. I'd work there in a heartbeat.
2 years, 7 months ago on Philip Rosedale: The Media Is Wrong, SecondLife Didn’t Fail
@vfsdfgdfhdfgfh Seriously, chill out. Just because you don't share the same likes or desires of other people doesn't make them idiots.
@wizardgynoid Not to sound like a SL fanboy (I'm not, I only returned to it a few months ago after laughing at it several years ago), but if we want to talk about using numbers to misrepresent reality, let's talk about the king of them all: Facebook. Of those "900,000,000 users", how many of them have logged in in the last month? The last three months? I'll bet there are a lot of people who created an account and then went AWOL.
Let's face it, numbers lie, and marketers can use all the help they can get. So they use numbers. :-)
@mostlytigerproof As a game industry dev team vet, I can tell you that Second Life and video games are two VERY different things. About the only thing in common is that they use 3D environments and have a logical rule set that dictates actions in that world. That's about it.
Video games (including MMOs) typically require quick responsiveness to resolve issues like combat, accurate movement of a vehicle (car, plane, ship, whatever), accomodating real-time artificial intelligence, fluid motion capture, sometimes dynamic music, etc. In video games, immediate responsiveness is critical, more often than not because it involves quick action to keep players engaged. To do those things, specialized tools are created by developers to pre-generate content that users consume, and only a handful of developers are familiar with those tools. Players have to accept what they're given from a limited menu.
Second Life is not a video game. The whole point of it is to create your own world, and allowing users to have tools to create their own worlds is necessary to make that happen. What "combat" there is in SL is typically implemented by users who allow such activity on their sims; most sims don't allow it, and many don't even allow avatars to physically "bump" each other. Most vehicle implementations I've seen in SL are pretty basic; perhaps great looking models, but primitive physics. The same is true of lighting and visual effects; SL offers up some basics, but nothing that remotely compares to what most video games do today.
I've used SL's in-game building tools pretty extensively, and with the exception of the scripting editor (which is weak), they're pretty awesome. I do a lot of 3D modeling of buildings using the in-world editor, and seriously, it's pretty amazing. It has a learning curve, to be sure, but it is implemented in such a way that those making a decent commitment to learn will figure it out within a few days. Now compare SL's tools with the ridiculously-complex third-party tools that game developers use, and they're in totally different leagues. The average SL user just wants to make basic stuff (mostly static), they don't need to create realtime 3D armies with AI like MMOs or mocap animation. That said, SL does now accomodate Mesh objects, so you can use almost any third-party 3D tool you want and just import the objects.
I stick to my point that to grow, SL needs to make its user experience easier for the average user. Providing more complex building tools will only suit a narrow niche audience of builders, not the average user. Most people would be surprised to learn how amazingly hard it really is to create powerful, user-friendly tools oriented towards the average Jane; that's why most games don't have them - the business of game companies is selling the game, in-game content, and add-ons, not building creation tools. The business of Second Life is the flexibility to create whatever you want to, whenever you want to, and do almost anything with it that you want to. Try that with an MMO.
I'm an MMO fan, BTW. :-)
As a Second Life user and in-world builder, I can attest to the fact that it's very much alive, and perhaps the ultimate "sandbox" environment to do whatever your imagination (and technical limitations) allow you to do. As someone that spent the better part of a decade in the video game publishing industry, massive virtual environments like this are without a doubt the future; you can see this in the trend of MMOs, of of which are trying to create their own virtual universes for players to immerse themselves in. A big difference, however, is that Linden Labs has the benefit of letting the Second Life users create the bulk of the world, and all they have to do is administer it and roll out new tools and features for builders to help it grow.
I think the hype that was built up around SL was that people seemed to think you could get rich by selling virtual products; and some did, namely virtual land owners that leased out servers to other users. But the reality is that many merchants will be happy to break-even selling their virtual products, enough to either cover their subscription and land tier fees. I know I make a fraction in earnings versus what I pay out to rent a "sim" for my in-world store, but for me that's not the point. For me it's that I have an ultimate sandbox to create whatever pops into my head, and make a little bit of real money on the side.
But overall, I think Second Life's biggest challenge to growth is that it is FAR TOO COMPLEX for the average user to jump right in and get around. As a lifelong gamer, professional software designer, and former game producer, it was daunting even for me to figure out what was what, how to get around, how to interact with the world, and figure out how to build things. It took a fair amount of time and dedication to become comfortable with it, but eventually I did. Most people will NOT make that same effort.
For SL to grow (if that's what Linden wants), then it needs to dramatically simplify/ease the new user experience, and grow beyond its old, complex "hackerish" (my term) user interface. It offers near-limitless possibilities as an experience, but it's not one that the average soccer mom will be willing to make a lot of effort to experience.
Anybody that thinks a 10-25% premium above regular cab fares is excessive obvious either doesn't live in San Francisco, or doesn't have much experience trying to get a cab in this town. As somebody that's lived here for almost 15 years, being able to get a car where you want it, know how long its going to take to arrive, and know you'll have a decent ride to get there - man, it's a godsend.
If you have no idea what I'm talking about, then you just showed up and really have no clue how atrocious cab availability and cab service are in SF.
2 years, 7 months ago on Uber Says Have It Your Way (As Long as “Your Way” Is Still Pricey Insta-Paid Rides)
Um, it's retail. The real value is generated by those who create the amazing products, not those who ring them up at the register.
2 years, 8 months ago on Fast Chat: Is Apple Underpaying Its Army of Smart Store Workers?