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@Tanaman The big alien looking thing is a queen, and her main job is to increase unit production at the Zerg base. (Those things she takes out of the oven and drops on the ground are larva, which turn into other units. Note: there isn't actually an oven in SC2, the queen just injects the hatchery with her insecty body and more larva eventually appear.)
The Queen also protects drones (worker units that gather minerals) which are those little things running around being murdered. Anyway, when the Queen is on creep (the purple stuff on the ground) she travels at a reasonable speed, when she's off it she's incredibly slow. So in the video she's doin' her matronly thing, making larva, then she gets lured off creep by attackers (in this case, Terran Reapers) and then can't get back in time to save the drones. It's very sad. =(
6 days, 3 hours ago on Beware of the creep in Carbot’s latest StarCrafts video
Poor momma queen ;___;
6 days, 4 hours ago on Beware of the creep in Carbot’s latest StarCrafts video
@ZaphodBeeble Having personal relationships with many of these raiders, and also StarCraft pro players, I can tell you that the sponsorships WoW guilds get are not comparable to the ones professional League of Legends or StarCraft players can get. The sponsorships usually consist of getting free equipment (mouse, keyboard, headset, mouse pad) and the bragging rights of being sponsored in exchange for the sponsoring company's logo being displayed on the guild's website, shirts, and kill videos.
If there is any sum of money given to the guild by the sponsor, it's not enough for the guild to live on, and is usually not even enough for one person to live on. If such a sum of money is received by the guild, it's usually funneled into guild expenses (travel expenses to things like BlizzCon, also first tier of progression in an expansion it's not uncommon to send characters to other realms to buy mats, and then bring them back so flasks and gear can be crafted). If the money is given to a person it's usually one or two people who are doing a lot of administrative tasks for the guild, and it's still not enough to live on.
So while the players in these top guilds put in job-like hours, they're still just doing this as a very committed hobby. The only WoW players who can make WoW their job are streamers.
1 week, 1 day ago on Breakfast Topic: The race for firsts
I don't think the removal of the achievements means the race has lost importance, and just because you stop following the race doesn't mean it stops mattering to a larger group of people, or new people don't start following it. Honestly, I would say the race matters more now than it used to simply because 1) the content is harder 2) there's more people raiding and 3) you're much more likely to be exposed to it now. Going off point 3, when I started playing in vanilla I had zero exposure to the world first race. A lot of that is because of the type of sites I visited for secondary WoW content, but now even if I didn't visit a single site for weeks there's no way I could miss world first updates because of social media. Also, consider that the earliest Blizzcons didn't have a live raid, but now it's become a popular staple of the convention.
I think those achievements were removed for business reasons, by the way. Blizzard has been making a larger effort to get people raiding, and I think making the whole thing seem more inclusive is part of that. Blizzard puts a ton of time and money into their raid development and probably want people to feel that raiding is something every max level player can do regardless of time commitment. The old image of a raider being someone who plays all day (plus the lengthy attunements process) conflicts with that, and I know early on it definitely prevented me from ever setting foot inside a raid. I think this is part of why Blizzard doesn't officially sanction the world first race (that's why sites like WoWProgress or Mana Flask exist to track and cover it). But just because Blizzard won't officially sanction the race doesn't mean they don't care about the race. You can see devs individually congratulate guilds on their personal twitters within moments of a guild winning, and at least to me, I feel like the Blizzcon live raid is just as much about featuring the guilds as it is the content.
Ultrasafe Transporter: My boyfriend's place and a hearthstone.
2 weeks, 4 days ago on Breakfast Topic: What Warcraft items do you want in real life?
@R0xsey s'okay =O
2 years, 8 months ago on Idea: Release Mists with No Raids?
@R0xsey That's why I wrote this in my OP: "I guess it might have an affect on server raiding communities though. It'd help the little guys keep up with the slightly more serious guys, at least for a little while."
Every high end raider I know would support this. Having to kill ourselves leveling, then gearing up for the first raid 3 days after release is very exhausting. PvPers always have their arena season start 2 weeks later, why it's done that way with raiding I have no idea. We all hate it.
That said, I don't think it wouldn't improve competition any. Players in guilds like vodka, Paragon, etc, usually take off from work and raid 8-10 hours every single day the first week content hits live servers. Just because more people were able to raid at the starting line, doesn't mean they'd be able to keep up with that schedule. I guess it might have an affect on server raiding communities though. It'd help the little guys keep up with the slightly more serious guys, at least for a little while.