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Thank you so much for this video: this is far better than training dummies.
7 months, 3 weeks ago on [Video] Endless Healer Proving Grounds
Very fun to get the inside scoop on writers - thanks!
8 months ago on Behind the Blogging Scenes Interview: Liore
Holy smokes - what if that item existed in real life? Think of the things I could procrastinate about on an epic scale!
8 months, 1 week ago on Buying Time
Sir Matticus: Considering Bill Gates and Steve Jobs may be (or were, RIP) in your father's age bracket -- consider that generation 'digital pioneers,' unlike the digital natives of today. When's the last time indeed....pffft. :)
11 months, 3 weeks ago on Hearthstone: Why the Disappointment?
Did you all go out for pi later?
1 year ago on Here’s My Nerdy Guild Trying to be Funny
The obvious answer is leadership, but I think it has more of a nuance than that, more akin to what keeps a friendship or a marriage together. It's understanding that there will be times of discontinuity and personal squabbles, but overall, the old tried-and-true values of love, respect, and above all else, a sense of humor go a long way. Managing expectations is true in any relationship, and that comes from clear communication. Easy to say, but tough to do, as most things.
1 year, 1 month ago on What Keeps a Guild Together?
1 year, 4 months ago on Sunglasses
Hope this helps: http://wowsugar.blogspot.com/2012/09/watchdogs-of-azeroth.html
1 year, 6 months ago on Help! Need Your Resources and Links!
Why is it the short posts that sometimes generate the most thought? It is a tough call, isn't it? Deciding to have "every boat float" with rolls of the dice, or sitting in analysis and judgment of resource distribution is something a GM should set forth a framework or protocol prior to the construction of a team, perhaps? And yes, you will make folks unhappy, because the "game" isn't always fair. You try to be equal, but being fair is nearly impossible with the RNGs fingers muddying up the paint.
1 year, 9 months ago on Social Cost of Leading
Tell them you will cut the baby in half? (The "go all Biblical on their fannies" option.)
1 year, 9 months ago on Question: Deciding Upon Disagreements
No hesitation - 2 ten-man teams, and possibly a third for alts. Seems that allows more room for leadership and play flexibility.
1 year, 9 months ago on A Guild Numbers Question