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Or bring a disc priest and let the Atonement heals off the boss hit everyone! :D

1 year, 5 months ago on Zone Healing

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Good, level-headed leadership that keeps their guild in steady progress toward the goal that the guild is organized around (whether that's raid progression, PvP, role-playing or anything else). Part of this is good organization and planning and part of it is active and smart recruiting that consistently infuses the guild with the "right kind" of people for the guild...personality fits and people oriented on the same goal that the guild is.

1 year, 8 months ago on What Keeps a Guild Together?

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I'm not a theorycrafter, but I think it's likely that, as the talent stands, using Devouring Plague on every shadow orb will be a DPS gain, since the wasted GCDs are only taking away ticks of (unbuffed) Mind Flay as the opportunity cost. And unbuffed Mind Flay might be better than nothing...but it's not much better than nothing. You'd be spending triple the GCDs but gaining an extra 12 seconds of double-damage Mind Flay for every two extra GCDs burned.

1 year, 8 months ago on New absorb UI!

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Doesn’t the new version of Solace seem a little too low in the mana return area?

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Assuming  you were already using Holy Fire as disc to stack Evangelism and the Atonement heal, then you also have to add the current mana cost of Holy Fire to the "mana gains" of Solace. Because in addition to the mana Solace gives, you're also casting Holy Fire for free essentially with all the same rewards Holy Fire currently gives.

1 year, 8 months ago on 5.2: Returning to Wrath level Shield spam?

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@mattuzzi @Shanthi Oh, okay, good point. So I suppose that would be another 270.

1 year, 11 months ago on Dailies and Valor: Almost Out of the Woods

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"It’s a crappy fact of our virtual life that we have to spend time outside of the raid to hit our valor for the week. But we’re undergoing a short term level of pain here. In another week and a half, we’ll gain access to Heart of Fear and Terrace of Endless Spring – Another two raids where we can get our Valor supply from. Hang in there!"

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Aren't we only getting 25 valor per raid boss kill? Even when we're killing 16 raid bosses (16!), that'll still only be 400 VP. 40% of the cap. That's crazy. 

I think Blizzard did a lot of things right with MoP, but the VP grind and the changes to cooking are baffling to me.

1 year, 11 months ago on Dailies and Valor: Almost Out of the Woods

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After Mists of Pandaria was announced, Blizzard did a blog post entitled "A Night In Mists of Pandaria" (which I'll link at the end of this comment) in which they mentioned a feature called Proving Grounds. They described it thusly: 

"If I do make some gear improvements, I’ll probably want to hit the new Proving Grounds. They’re like lored-up solo instances that make trying out my rotations a lot more fun since I can chase achievements."

That sounded possibly like the holy grail...a chance to create a system to allow people to try out their spells with some NPCs around to simulate a party. Of course, it's not very fleshed-out in that description, so you have to speculate as to what it was intended to be...whether it's just a fancy training dummy for DPS, or whether they'd make it useful for healers and tanks too. That said, since there's been no further word about them, they were probably silently sent to the cutting room floor. Shame, since it seemed like a very intriguing feature.

A Night In Mists In Pandaria: http://us.battle.net/wow/en/blog/4637611

2 years, 1 month ago on How about a training dummy/event for healers?

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I'm inclined to think that it's a bug that Solace turns into Insanity, since that's the "mana sustainability" tier and Insanity has no mana component, in addition to the existence of Mind Siphon. That said, as you noted, shadow doesn't really need mana returns like healers do, so who knows.

 

My main point is that I love Mindbender being on such a short cooldown. I think one weakness for priests is how long our mana return cooldowns are. It's tougher to manage pacing when you have a long cooldown that returns a ton of mana. If you use it early, some of it may be wasted. Trying to line that cooldown timer up with the encounter times can be tricky. A short cooldown that returns much less gives you a lot more flexibility in use.

 

That said, I've always thought Surge of Light was a fun talent (the proc chance is just too low on live to be worth it...that seems to be fixed in MoP) and Power Word: Telluric Currents seems like a great tool, too...I enjoy using TC on my shaman on live.

 

So, basically, that tier should be fun to make decisions on from encounter to encounter.

2 years, 3 months ago on Updated Tier 3 Priest Talents – Power Word: Solace

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