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@Razwick @Shanthi @valencemagi @robertjamesftw Obviously. :P
3 weeks ago on The Queue: Adding insult to injury
@valencemagi @Razwick @robertjamesftw Girls have to tuck their thumb inside their fist, though...you can't break a nail.
@DarthGuinness @Chrth That's what happens when you try to save "WorgenFreeman."
3 weeks, 2 days ago on The Queue: Falling under Hearthstone’s spell
@valencemagi @gazaa07 You sign up to play Alliance, you're signing up to play the waves of Space Invaders for Horde ships at the bottom of the screen.
@DiamondDustVIII Not a fan. I also kick puppies and kittens in the head, because it amuses me.
I am not a monster.
3 weeks, 3 days ago on How to get Sha’tar Rep in a day
@toby tob @Shanthi @andreios Which benchmarks are those?Are you purporting to have insider knowledge of Blizzard? If so, that's great. I mean, I'm not simply going to believe you, because people claim all sorts of things on the Internet, but if you really do, that must be pretty cool.
3 weeks, 5 days ago on The Queue: Elftown
@toby tob @Shanthi I was referring to public alpha and beta testing. The public aspects of the testing cycle have in the past taken much longer than they'd have allotted to them if they don't announce the new expansion soon, and I don't see them shortening up their testing cycle.
@Fraug @Shanthi @andreios I definitely agree that a shorter, two-tier expansion isn't impossible. It's just that I haven't seen much to suggest that Blizzard is deviating hugely from previous release cycles. If they were truly committed to getting expansions out each year (with two six-month tiers), they probably would have announced the next expansion at the 2014 BlizzCon and kicked off the testing cycle. One-year expansions mean that every year they'll need to release an expansion and announce the next one.
@toby tob @Shanthi @Fraug @andreios I'm sure internal testing has begun, but alpha and beta testing usually involves people outside of the company's employees and we hear about it. Is it possible that they're doing alpha testing with no one outside Blizzard being the wiser? Sure, but it's unlikely.
@toby tob @Shanthi @andreios Tiers 1 and 2 stretched over more than one patch in MoP as well. In every expansion, there are more major (.X) patches than tiers. Tier 1 having stretched over two patches in no way makes WoD something new.
You're certainly welcome to your guess that they'll get the next expansion out much faster, but I haven't seen any evidence yet to support it. Even the devs have been careful to qualify the possibility of two tiers with "if we can get expansions out quicker," which in no way suggests that they're highly confident that they will.
And yes, as Shaunna said below me, people said the same in MoP, some even thinking that WoD could be a spring release (and devs in MoP said that they were committed to quicker expansions). If they only announce the expansion at BlizzCon and start the alpha/beta testing cycle then, WoD will be a roughly two-year expansion like all the rest, with three raid tiers. And, IMO, that will be better, anyway.
@Fraug @andreios Even if it's "feature complete," to make a faster expansion a reality, they'll either need to announce the expansion
before BlizzCon (which I doubt they'd ever want to do) or else find a
way to drastically shorten the (alpha/beta/PTR) testing cycle, which
also seems unlikely, considering they had the full year-long cycle for
WoD and still had quite a few issues that weren't solved in time.
@andreios Watcher (one of the devs, the raid development lead, I believe) has a couple of times said that one thing they're considering is only doing two raid tiers this expansion in the hopes of getting expansions out faster, potentially one per year. But that seems relatively impossible now. With no new expansion already announced and in testing, I find it hard to believe that they could push a new expansion this winter. More likely is that they stick to the usual formula (announce a new expac at this year's BlizzCon, release it winter of 2016, with three full raid tiers) but pace it out better so the last raid tier doesn't last a year.
Wait, is Fox Van Allen back? Or is that just a one-off thing for the Twitch show? Will Fox be writing a priest column?
Yes, the key is to turn the AH into a free money factory by buying to sell.
With tailoring, for example, you can generally buy the embersilk and hypnotic dust necessary to make an embersilk bag for significantly less than embersilk bags sell for. If you're on a medium or high pop server, there will almost always be mats available on the AH, so you can effectively spam this as quickly as bags will sell on your server. Bags, though, are evergreen...people always need them for alts. Frostweave bags also tend to sell well and for significant profit over the mats costs. Royal satchels worked well until the past month or so where the tanking hexweave bag market has in turn tanked the royal satchel market.
You can also do this with herbs (buy) and glyphs (sell) and glyphs are another thing that will always sell.
Something like jewelcrafting is trickier since the main material, taladite crystals, are soulbound. However, this is where you master the art of buy and flip. If you watch the (greater) gem markets for a bit, you'll see that prices often ebb and flow; people are happy to undercut and sell gems cheaper than necessary to get a quick sale. It's not at all uncommon to, for example, be able to buy greater gems at less than 1000 and sell them for up to 2000 (or higher, depending on how much patience you're willing to display). Of course, those numbers are based on my medium pop server. You'll have to see what range the gems sell for on your server and act appropriately!
3 weeks, 6 days ago on Breakfast Topic: Are you gold capped?
@xezat Free to play doesn't mean that you can't use real money for anything. It means that the game is available even to those who don't pay a cent and good free to play games (like Hearthstone, IMO) make the game playable in a very meaningful way without spending any money.
1 month ago on Blackrock Mountain Adventure available for preorder!
@Drewbob One way to make it non-arbitrary is to check how much health the boss (or bosses) that you're currently progressing on gets for each added player, divide that amount by the enrage timer and use that as a minimum DPS standard (you'd ideally like to not hit berserk on bosses, so it seems like a good lower bound). Obviously, this isn't perfectly calibrated...you have healers and tanks, each of which is adding boss health that DPS need to account for, but that basically increases the throughput needs for DPS and you're looking for a minimum standard. You could factor in the tanks and healers (check the boss' health with everyone and divide that by first the enrage timer and then by the number of DPS) or not; either way, it makes it a lot less arbitrary.
1 month ago on Officers’ Quarters: Persons of interest
Looks pretty fun. Hearthstone, for what initially appeared to be a minor project, has proven to be a rather beautifully designed game with real staying power. The mix of solo adventures and expansions is quite inspired, IMO.
1 month, 1 week ago on PAX East 2015: Hearthstone’s Blackrock Mountain adventure announced, to be released next month
@Caec @MusedMoose @Musicita You don't need to mouse over anything, you just have to be close enough to next gate.
1 month, 2 weeks ago on Darkmoon Distress: Of high latency and tight tuning
Cataclysm also added the Blackwing Descent raid to Blackrock Mountain.
1 month, 3 weeks ago on Hearthstone Blackrock Mountain adventure datamined
@Chrth @Shanthi @rjjagoda @john41 The "roflstomp mechanic" wasn't an intervention of magic that could never have been predicted. I'm not saying I knew precisely how they'd smooth it out, but a separate non-linear function to balance the non-linear item squish was a relatively obvious solution and it didn't catch me by surprise.
People can be concerned about anything, I'm not saying people who were worried were bad people or stupid. I'm just saying that, as usual, the extremists ended up looking silly. Not everyone who was worried was an extremist, but there were people insisting that it was *impossible* to do this without nerfing the ability to do old content. Again, I'm not claiming it was the majority of the skeptics, but neither did the original poster here (John41). He mocked the extremists, which seems fair. ;)
1 month, 3 weeks ago on The Queue: Oops
@Chrth @Shanthi @rjjagoda @john41 You're conflating two different things I'm arguing, though maybe I didn't make it clear enough that they were separate. A linear decrease was never possible (because to bring the top end down enough, low level gear would have to have tiny fractions, like 0.0001 strength) and that was obvious from the start (and Blizzard confirmed it)
So that wasn't what was being argued so vociferously (in my recollection). What was being argued vociferously was that an item squish would necessarily nerf people in old content.
@rjjagoda @Shanthi @john41 True. So I'm not saying I can prove my claim. I'm saying that three WoW Insider articles in no way prove yours. It's not possible to prove this either way. You have your memory and I have mine.
@rjjagoda @Shanthi @john41 No number of articles will prove that there weren't *other* people arguing something. How many anti-racism articles would prove that there aren't racists?
@rjjagoda @Shanthi @john41 Three articles in no way disprove that there weren't tons of people arguing something. It just means those three articles weren't. Try again?
@rjjagoda @Shanthi @john41 What do you imagine old WoW Insider article prove? That there weren't lots of people insisting that the item squish simply couldn't work? If you think three article prove that, you're not very strong on logic.
@rjjagoda @john41 No one who gave it a moment of thought expected a linear squish and Blizzard came out and said, half a year before the new expansion, that it wouldn't be linear, providing a handy graph that showed it.
Despite that, people kept insisting it wouldn't work and that people would be nerfed in old content, even after it was "revealed" that it wouldn't be linear. Implying that that didn't happen is, indeed, revisionism.
I love watching good Hearthstone streamers, especially those who explain their plays and their process. I find Trump and Brian Kibler especially good for that. Kripp is also pretty good at providing insight as he plays, as long as you don't mind his occasional snarkiness and saltiness. I wouldn't have expected it, but I find Hearthstone to be an excellent spectator game.
2 months ago on Breakfast Topic: Do you watch esports?
@Jpec07 @Chrth @MartinLongpre It's kinda funny.
2 months ago on Hans’gar and Franzok fight reported to cause motion sickness
We were a 10m "hard mode" (catch-all for heroic pre-WoD, mythic now) guild. We first joined forces with a similarly progressed 10m raiding guild on our server and then after a couple of months of working well together in WoD (plus a trial together in 6.0 SoO) we actually formed a new guild to merge the two teams. It's worked out well as a way to "upsize" to mythic 20m.
2 months ago on Officers’ Quarters: Raiding in Warlords
@valencemagi You know what they say, vertical lines are very enlargening to breasts.
2 months, 1 week ago on The Queue: Resurrection, leveling, donations, and patch 6.1
Blood elf druids. Some of them might want to to back to the old ways.
2 months, 1 week ago on New Race/Class combinations under consideration
@valencemagi Thanks a lot for defining my character as a template. Maybe I don't want my character to be a template. Maybe it's a unicorn in disguise, rather than a template.
2 months, 1 week ago on Role Play: The three golden rules
@SteveBrooks1 @Red. It's poor logic. In fact, it's a logical fallacy known as "ad hominem" (which is mistakenly thought to be about using insults, but insults are only one form of it). The main thrust of an "ad hominem" fallacy is criticizing the person giving an opinion/advice, rather than the opinion/advice itself. Whether the person is experienced is actually unrelated to the quality of the advice. (And, in fact, there are quite a few respected theorycrafters who don't do mythic raiding or challenge modes, for example, yet their advice is used by mythic raiders, because correctness trumps personal experience when it comes to receiving advice.)
Obviously, you're free to say, "Since I know nothing and therefore cannot evaluate how good your advice is, I don't trust you due to your lack of experience." However, saying that he can't provide useful advice about raiding or challenge modes without raiding or challenge mode accomplishment is a fallacy.
2 months, 1 week ago on Locked and Loaded: Your hunter questions answered
@Chrth At first glance (at the image on this page) I thought the belt had a gem as the buckle, but the skull belt is not as attractive. Minor, though, can always mix and match...I like the look of the rest.
@Chrth Thanks much!
Nice to see this column back, even if re-named!
What gear is being used for transmog in that image of the female night elf hunter?
@dreamweaver7x @Shanthi Yes, I'm aware that they left a long time ago. I'm saying they need to return now.
2 months, 2 weeks ago on Ask your Queue questions here!
Question for the Queue: When is Fox Van Allen returning?
Follow-up question: Christian Belt?
I'm minstrel, but I guess that's not my Livefyre name. No one will know who I am, unless they recognize the avatar.
Life is pain.
Or bring a disc priest and let the Atonement heals off the boss hit everyone! :D
2 years ago on Zone Healing
Good, level-headed leadership that keeps their guild in steady progress toward the goal that the guild is organized around (whether that's raid progression, PvP, role-playing or anything else). Part of this is good organization and planning and part of it is active and smart recruiting that consistently infuses the guild with the "right kind" of people for the guild...personality fits and people oriented on the same goal that the guild is.
2 years, 2 months ago on What Keeps a Guild Together?
I'm not a theorycrafter, but I think it's likely that, as the talent stands, using Devouring Plague on every shadow orb will be a DPS gain, since the wasted GCDs are only taking away ticks of (unbuffed) Mind Flay as the opportunity cost. And unbuffed Mind Flay might be better than nothing...but it's not much better than nothing. You'd be spending triple the GCDs but gaining an extra 12 seconds of double-damage Mind Flay for every two extra GCDs burned.
2 years, 3 months ago on New absorb UI!
Doesn’t the new version of Solace seem a little too low in the mana return area?
Assuming you were already using Holy Fire as disc to stack Evangelism and the Atonement heal, then you also have to add the current mana cost of Holy Fire to the "mana gains" of Solace. Because in addition to the mana Solace gives, you're also casting Holy Fire for free essentially with all the same rewards Holy Fire currently gives.
2 years, 3 months ago on 5.2: Returning to Wrath level Shield spam?
@mattuzzi @Shanthi Oh, okay, good point. So I suppose that would be another 270.
2 years, 6 months ago on Dailies and Valor: Almost Out of the Woods
"It’s a crappy fact of our virtual life that we have to spend time outside of the raid to hit our valor for the week. But we’re undergoing a short term level of pain here. In another week and a half, we’ll gain access to Heart of Fear and Terrace of Endless Spring – Another two raids where we can get our Valor supply from. Hang in there!"
Aren't we only getting 25 valor per raid boss kill? Even when we're killing 16 raid bosses (16!), that'll still only be 400 VP. 40% of the cap. That's crazy.
I think Blizzard did a lot of things right with MoP, but the VP grind and the changes to cooking are baffling to me.
After Mists of Pandaria was announced, Blizzard did a blog post entitled "A Night In Mists of Pandaria" (which I'll link at the end of this comment) in which they mentioned a feature called Proving Grounds. They described it thusly:
"If I do make some gear improvements, I’ll probably want to hit the new Proving Grounds. They’re like lored-up solo instances that make trying out my rotations a lot more fun since I can chase achievements."
That sounded possibly like the holy grail...a chance to create a system to allow people to try out their spells with some NPCs around to simulate a party. Of course, it's not very fleshed-out in that description, so you have to speculate as to what it was intended to be...whether it's just a fancy training dummy for DPS, or whether they'd make it useful for healers and tanks too. That said, since there's been no further word about them, they were probably silently sent to the cutting room floor. Shame, since it seemed like a very intriguing feature.
A Night In Mists In Pandaria: http://us.battle.net/wow/en/blog/4637611
2 years, 8 months ago on How about a training dummy/event for healers?
I'm inclined to think that it's a bug that Solace turns into Insanity, since that's the "mana sustainability" tier and Insanity has no mana component, in addition to the existence of Mind Siphon. That said, as you noted, shadow doesn't really need mana returns like healers do, so who knows.
My main point is that I love Mindbender being on such a short cooldown. I think one weakness for priests is how long our mana return cooldowns are. It's tougher to manage pacing when you have a long cooldown that returns a ton of mana. If you use it early, some of it may be wasted. Trying to line that cooldown timer up with the encounter times can be tricky. A short cooldown that returns much less gives you a lot more flexibility in use.
That said, I've always thought Surge of Light was a fun talent (the proc chance is just too low on live to be worth it...that seems to be fixed in MoP) and Power Word: Telluric Currents seems like a great tool, too...I enjoy using TC on my shaman on live.
So, basically, that tier should be fun to make decisions on from encounter to encounter.
2 years, 10 months ago on Updated Tier 3 Priest Talents – Power Word: Solace