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Hmm, trying to remember the ones I thought were most fun at the time.
Twin Emperors, Chess, Shade of Aran, Putricide and Onyxia ;)
8 months, 1 week ago on Player’s Choice Raid: Your 5 Picks?
@hestiahdruid One of the more depressing things for me was reading a <a href="http://www.gamasutra.com/view/news/175878/Opinion_Borderlands_2s_Girlfriend_Mode_and_casual_sexism.php">perfectly reasonable article</a> about the Girlfriend Mode and casual sexism in the game industry (written by a male gaming journalist I think.) And then reading the comments -- Gamasutra is a website heavily populated by devs btw.
9 months, 2 weeks ago on Girlfriend Mode - Systematic Design Short Cuts
I thought it was interesting that Brazie was so keen to roast himself for Netherspite, because although it was quite a complex encounter, I don't remember it as one of the really frustrating ones in Kara. (And he also designed Shade of Aran, which people loved.) He talks up how much there was to do, but even my fairly casual raid group managed that fairly easily compared to encounters that did hold us up (Moroes, Prince.) And also Netherspite was optional.
It makes me wonder what happened to the designers who put Lady Vashj together (that encounter killed guilds), because I don't think that was ever fun.
Razuvious in Naxx40 as a priest. I really hated having to do the mind control with 38 people on your back if the MC failed and you couldn't get control back quickly enough.
9 months, 2 weeks ago on 13 Punishing Raid Mechanics Which Made You Go “PICK ME PLEASE!”
My advice is to stick with the guild you are currently raiding with, and switch when the expansion drops. (It's just a better time to swap guilds.)
10 months, 1 week ago on Question: Guild A or Guild B?
I'm torn. On the one hand, I love origin stories and I wish more games would walk us through the main character's backstory. I think I'm down with the notion that happy, successful characters don't go off to become action heroes off their own bat because they're probably happily settled down somewhere. I'm also comparing this backstory with the city elf in DAO, which also involved massive amounts of oppression and some hints of rape threats.
But the thing I can't get away from is that the designers here act so sure that no one could possibly sympathise with a female heroine. I wonder if they'd just kept their mouths shut whether the game would have been well received and the backstory would have stood on its own merits.
11 months, 2 weeks ago on The Story of a Woman: Lara Croft
I did wonder if there was a cultural thing around Americans being more likely to support their employers point of view than we would. I mean, I've worked for a couple of startups and when they went tits up we shrugged, said goodbye to each other (sadly), blamed management, and moved on. In fact, we'd likely have been cautiously discussing our lack of confidence in the business plan before that point.
As an engineer in a startup, while it'd be nice to hit the jackpot, what you're mostly hoping for is a year or so of paid employment and great experience on an interesting and cutting edge product to add to your CV/ resume. So I reject that it was the developers' responsibility to conduct some kind of due diligence, they probably already decided it was worthwhile for the experience alone. (And if they didn't, then ... err.. they drank the coolaid I guess.)
Blaming Chafee is an odd response to me, because I just don't see how any savvy investor would have poured serious money into 38 Studios in the current climate whatever happened.
11 months, 4 weeks ago on More on 38 Studios
Great article. I think there's maybe more to be said about how our society/ies construct the idea of 'being badass' or heroic and why it so often involves domination via physical power.
12 months ago on More On That: Power Games and Male Portrayals
@mattuzzi It's the ones in nightmare mode which turn up with extra-health and shielding!!
1 year ago on Four Links for the New Guys
I hate those sand wasps so much!