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Hmm, trying to remember the ones I thought were most fun at the time. 

Twin Emperors, Chess, Shade of Aran, Putricide and Onyxia ;)

2 years ago on Player’s Choice Raid: Your 5 Picks?

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 @hestiahdruid One of the more depressing things for me was reading a <a href="http://www.gamasutra.com/view/news/175878/Opinion_Borderlands_2s_Girlfriend_Mode_and_casual_sexism.php">perfectly reasonable article</a> about  the Girlfriend Mode and casual sexism in the game industry (written by a male gaming journalist I think.) And then reading the comments -- Gamasutra is a website heavily populated by devs btw.

2 years, 1 month ago on Girlfriend Mode - Systematic Design Short Cuts

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I thought it was interesting that Brazie was so keen to roast himself for Netherspite, because although it was quite a complex encounter, I don't remember it as one of the really frustrating ones in Kara. (And he also designed Shade of Aran, which people loved.) He talks up how much there was to do, but even my fairly casual raid group managed that fairly easily compared to encounters that did hold us up (Moroes, Prince.) And also Netherspite was optional.

 

It makes me wonder what happened to the designers who put Lady Vashj together (that encounter killed guilds), because I don't think that was ever fun.

2 years, 1 month ago on Girlfriend Mode - Systematic Design Short Cuts

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Razuvious in Naxx40 as a priest. I really hated having to do the mind control with 38 people on your back if the MC failed and you couldn't get control back quickly enough.

2 years, 1 month ago on 13 Punishing Raid Mechanics Which Made You Go “PICK ME PLEASE!”

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My advice is to stick with the guild you are currently raiding with, and switch when the expansion drops. (It's just a better time to swap guilds.)

2 years, 2 months ago on Question: Guild A or Guild B?

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I'm torn. On the one hand, I love origin stories and I wish more games would walk us through the main character's backstory. I think I'm down with the notion that happy, successful characters don't go off to become action heroes off their own bat because they're probably happily settled down somewhere. I'm also comparing this backstory with the city elf in DAO, which also involved massive amounts of oppression and some hints of rape threats.

 

But the thing I can't get away from is that the designers here act so sure that no one could possibly sympathise with a female heroine. I wonder if they'd just kept their mouths shut whether the game would have been well received and the backstory would have stood on its own merits.

2 years, 3 months ago on The Story of a Woman: Lara Croft

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