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@MJ Guthrie @EndGameTactics As did I. Even back then, people weren't found of having to pay extra for new content + a future expansion as well.

3 weeks, 3 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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@MJ Guthrie @Jay_Bird When I think of DLC, I immediately think of Battlefield 4 or Call of Duty. Last game I'd think that would fall under this category would be EQ2.. lol

3 weeks, 3 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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@Greaterdivinity @EndGameTactics Oh I'm taking the "wait and see" approach. As a uber long time fan of the franchise, I'd love to keep seeing these games continue to go strong. I mean hell, I've been playing EQ1 & 2 every other day for the past few months.


If I'm reading it right, as a new player that eventually would reach Level 100 and would continue to play/see the latest content, you'd have to drop $40 for Altar of Malice(As these, for now, will be required for the new DLC zones) & possibly additional DLC's down the line(Depending if they confirm a DLC wall.. purchase 1-by-1) if you want actual content to do.

I just have zero faith in Daybreak to make the right choice.. especially with EverQuest II. There is only so many price tags you can put on things before the community starts to get pissy.

3 weeks, 3 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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DLC's in a MMO? Are they doing that badly they need to bleed consumers even more? Remember when they didn't charge for Adventure Packs? Seems like Daybreak is trying to pin a price tag on everything they can.

"$15; future campaigns will have varying costs depending on what is included. Longdale has revealed that the fall campaign, which will be larger in comparison, will have a larger price tag. So depending on how much content is released, a player who gets everything a la carte could conceivably spend more than just the one-time expansion cost. " - I have to say this is what pisses me off the most. So ontop of the "normal" DLC, the possibility of getting bigger/more expensive DLC's to continue onto fresh content isn't out of the question.


I love these games to death and the Everquest franchise holds something special.. but the decisions "Daybreak" is making, I don't agree with. Not in the slightest.

EQNext. Pay for the initial game. Each end game dungeon and raid is behind a "DLC" wall.. if it actually is still on the table.

3 weeks, 3 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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