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We have capped repairs. I try to math them out to just a full repair - you can use this every day, not just during raids, so the fact that you'll go over your cap during raids shouldn't matter, since your "weekday" repairs are fully covered.
We don't provide flasks atm, but we do get them crafted in-guild for the most part. I've observed similar patterns with feasts - everyone seems to be doing Tillers rep, which is cool.
We sell Sha Crystals for half the AH price, just to keep the bank afloat.
We sell whatever the raid drop crafting material is - we used to sell them for half AH too, but last tier we switched to letting people spend DKP on them.
Enchants and gems aren't covered, although enchanting mats drop like crazy and perfect gems are pretty cheap to get cut. We have a lot of crafters in-guild so that's never a problem.
We roll off raid-drop patterns, and when nobody needs them I sell them on the AH for extra repair money. We treat raid-drop BoE loot like any item and auction it for DKP. If nobody needs it it sits in the bank for a couple of weeks before I AH that too.
We have one Officer-locked tab in the gbank for feast mats and such if people want to donate them. For all the other tabs I try to encourage a "pick a penny leave a penny" attitude.
1 year, 3 months ago on Where Personal Responsibility Begins and Guild Responsibility Ends
Multiple ten-mans in one guild are doomed to cause drama, unless those raids happen on different schedules... and even then, it's an even bet you'll get A/B team drama anyway,
1 year, 9 months ago on A Guild Numbers Question
@MadCast_Prince Hi, you must be new to the internet. The first thing you should know is that not everyone is from 'Merica here. Don't panic! Now, I don't want to scare you, but your lack of 'u' and use of 'z' instead of 's' in many words is totally freaky to us. I know! Who knew that our language was so mutable! They sure don't teach you that in school!
1 year, 10 months ago on The Substitute Raid Leader
@JesseSilverstein That's the problem with "role leaders" or "role officers", which is why I avoid those, even though we do 25-mans. All my officers are general duties. Some have specialties, for sure, but not split on role lines, and they tend to fall more in their areas of interest. One guy is a nut for logs, and reports back on WoL analysis. One guy is an amazing mediator. One guy does PvP. Another guy is also a main raider in a top 50 raiding guild, and so he's our strategy guy. That sort of thing.
As a raid leader, the world thing you can do is hog the limelight. It's really important to delegate raid responsibilities around so that, when the QB is away, few things change.
In my guild, I don't call out very many boss mechanics. I don't even call out too many cooldowns - although this largely depends on the boss, since we tend to split bosses between 2-3 people and have them be the "expert" on each one. I've palmed most of the functions of raiding onto middle managers. As the executive, I think about recruiting, achievements, and do loot and raid comp, as well as have the final say in strategy and drama decisions. I'm basically the CEO and HR. Once the raid plan is laid out, the occasional raid can run itself without me.