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@raphkoster @amkosh What stats?  Whose stats?  I can't remember when you left SWG.  I do know that in 2004 LucasArts did a whole bunch of surveys to players that had left.  I got one, having left in Oct of 03.  A while after that, in Aug/Sep of 2004, LA ran some focus groups.  These focus groups were framed to people invited as being able to try the new space expansion.  I was part of one group, which met once a week for a few hours for four weeks.   The experience was interesting.  At the beginning we weren't told much, but at the second session they opened up quite a bit, especially after we all pretty much said that the space expansion wouldn't be enough to keep us subscribing to the game.  They seemed surprised at this as apparently SOE's groups were saying awesome things about it, how it would up subs, etc.  We were then told something I found interesting b/c it didn't fit me.  Apparently a ton of people in their survey responded with the lack of accessible Jedi was a reason why they left.  It came out in the group that this was a no brainer.  People played SWG to *be* Han Solo, Boba Fett, Darth Vader, Luke Skywalker, or Chewie.  And a lot of people wanted to be Vader.  What we came up with was a lot of what ended up being put in NGE.  More exciting combat.  Jedi.  A progression system which didn't require you have newbies to train, and allowed one to progress on his/her own.  


Of course you probably think NGE/CU killed the game.  I would disagree.  I would say that competition, especially WoW and to a lesser extent EVE Online pretty much killed off SWG.  The only reason why SOE didn't nuke in in 2006/2007 was that having Star Wars in their stable for the station pass was pretty nice marketing for em.  



11 hours, 58 minutes ago on How Jedi ruined Star Wars Galaxies

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I think Koster is fooling himself.  The only reason most (80%+) of the people bought that game was to be a Jedi.  So while Jedi may have killed that game, I highly doubt they would have had any expansions without Jedi.  

17 hours, 47 minutes ago on How Jedi ruined Star Wars Galaxies

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I think the net reason for sub loss for EVE is the fact that EVE has competition.  


I do wonder how many actual humans they have lost.  They could have an 18% drop in subs, and it could just be the people that have 10+ accounts cut down to 5.  

1 week ago on EVE Online fan calculates an 18% drop in subscriptions

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@Jack Pipsam The PLEX system actually if used bring in more revenue than normal subs because of the way it works.   I highly doubt its affecting things either way for several reasons: 


- Eve has been growing like mad according to Wikipedia up to 2013 or so.  And since PLEX has been out since at least 2009, that doesn't make a whole lot of sense. 

- Eve has always (since 2007 at least, likely way before that) had a way of buying sub time with isk.  It was called selling game time codes, and while it was not advertised, I and many others used it.  


I do not want to debate plex or wow tokens, as it seems you have a bad opinion of them.  My own opinion is that the benefits of systems like PLEX and Wow tokens outweigh any detriment.  And the fact is that game companies these days cannot afford to ignore or beat up groups of consumers on ideological grounds.  They need every paying customer they can get, no matter if they pay personally or by proxy.  

1 week ago on EVE Online fan calculates an 18% drop in subscriptions

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@dirtyklingon @WandaClamshuckr @amkosh Do you think things like that matter to the fund group which owns SOE now?  If you do, then I think you're naive.  

2 weeks, 2 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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@WandaClamshuckr @amkosh From the business perspective, the same demographic that goes for EQN will go for EQ2 or EQ1.  And if that person subs for one they take resources from the other.  This is the same reason why UO2 never released, and why Blizzard abandoned Titan. 


The same thing that happened with AC2 and AC probably happened to SOE, but since SOE was part of the same part of Sony which had the PS, it was masked.  Now that SOE is under a fund group, it will have to be profitable, and it will have to maximize the profit.  I know Smedley said it wasn't but he is either an idiot or fooling himself if he thinks he'll really have control.  The fund will want to shop SOE off after a certain amount of time and profit increase.  

2 weeks, 2 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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Honestly I expect EQ1 and EQ2 to get  put out to pasture when EQN releases.  Or EQN will get folded into EQ.  


It doesn't make sense for a company to have 3 titles trying for the same audience.  


They won't tell you this til they do it, but yeah, its fairly likely to be done.  

2 weeks, 3 days ago on EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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Not anything Blizzard.  I'm playing SWTOR for the story (Haven't played it in awhile, so its somewhat new again) and Ultima online.  


I just let my WoW sub expire.  I did this because WoW doesn't have any content that interests me.  6.1 sucked massively, and I have been bored of the WoD content since before I bought this card.  I never thought any content would be more repetitive than the MoP stuff, but Blizzard outdid itself.  I wore D3 down a long time ago, not been crap new on that in awhile.  I'm not into Hearthstone, and I'd rather do LoL than Heroes.  Heroes just doesn't have any compelling reason to play it 

3 weeks ago on Breakfast Topic: What is your game of choice during Spring Break?

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Congrats, I hope you guys do well with your second chance, especially since losing your first chance wasn't your fault. 

1 month, 1 week ago on Thank you from the Massively Overpowered team

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I think that asking a relatively hard core audience is going to give you one answer and that its the player's fault and its just too darn bad.  However, I think this is a bad idea for the company because it is really a customer satisfaction issue.  Not correcting player mistakes means those players are all that more likely to leave from their bad experience.  And yes you can yell that people are way too entitled and all that jazz, but doing so doesn't mean a think.  Most people are gonna blame the game, not themselves, and a company must be pragmatic.  

1 month, 1 week ago on The Daily Grind: Should MMO customer service repair player mistakes?

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I loved unholy tanking.  So much more fun than the blood crap.  

1 month, 3 weeks ago on WoW Archivist: The rise and fall of Wrath’s death knight

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@Darthkeller This works good if you want to always play with the best, but will suck if you're not the best.  And face it, most of the player base isn't the best.  And what will happen to those that "suck" ?  They'll stop queuing, and likely stop playing. 

Of course you can control what dungeons you run by getting into a guild that allows you to never queue with intent to pick up a random player.  

Except few people seem to do this.  Some try, I admit, but the majority don't seem to, or the LFR queue times would be much higher.  

Jungle justice, which is effectively what the current system is, does work, most people tolerate up to a certain point.  Those that don't seem to cause more harm to themselves than the others... 

2 years, 5 months ago on Blizzard: Check out Riot’s Playbook for Dealing with Douches

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The system would not work in a game such as WoW.  And it will not always work for Riot.  LoL is pretty much a currently hip (for lack of better term, sue me, I've a cold) game which means even in those rare cases where someone gets banned, they're likely to just come back.  LoL also is F2P which means that in those rare cases, its more likely they're kicking out a moocher than an actual paying customer.   

If Blizzard tried it in WoW, they'd just be kicking their sub numbers and revenue down down down. 

2 years, 5 months ago on Blizzard: Check out Riot’s Playbook for Dealing with Douches

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@mattuzzi @amkosh In my mind, LFR, heroic and normal modes are really intended to be different content.  Difficulties would be the same exact content and reward, with just a different difficulty level.   

I see the point about segregating, but you're going to divide up the community anyways.  Its either going to be in the various difficulties, or in the "I did it"/"I didn't do it" bins.  And the I didn't do it are usually the ones that exit first.  

2 years, 6 months ago on Dailies and Valor: Almost Out of the Woods

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@mattuzzi @amkosh I definitely agree that it can be made better.  I've always thought that if there weren't so much hubris and arrogance (on all sides) it would be relatively easy to make nearly everyone happy.  

Face it, these problems have been in video games since the first game, and there are known good solutions to them.  Consider difficulty, which is at the root of much.  That's solved by having multiple difficulty levels for the same exact content.  Consider a game like Civilization (and its sequels) in that there are a bunch of levels.  You play the level you want to, that brings you the most fun.  I know, I know, Civ isn't an MMO, but it does have multiplayer components.  And that is where hubris comes in.  At its root, a MMO game is just that, a game, and game design patterns do apply.   That's just one example, I can't think of one problem in WoW that wouldn't be solved by application of game design that we learned in the 80s and 90s... 

2 years, 6 months ago on Dailies and Valor: Almost Out of the Woods

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@Darthkeller @amkosh I think we have a difference of opinion.  You seem to think WoW is a vocation, or job.  I think WoW's entertainment.  Also, the fact that you seem to think what I do is "nothing" is frankly insulting.  

And I hope like hell for Blizzard that they don't keep players like you in mind, b/c they will be bleeding more and more subs and end up unemployed in fairly short order.  

This will be my last thought on this matter.  

2 years, 6 months ago on Dailies and Valor: Almost Out of the Woods

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@Darthkeller @amkosh You kill things because you want to.  You do what you want because you want to.  You play the game, and pay 15$ a month to blizzard because you want to.  That is obvious and I hope we can agree the previous statements are correct.  

However, what I do not understand is why your wants should have any bearing on my wants?  Isn't that a bit arrogant?  And that is what bugs the hell out of me.  

You bitch that your being forced to do something you hate.  Well previously in WoW I was forced to do stuff I want, hell even now I'm forced to do so.  So why is that OK?  

No.  Its not OK.  We both pay equal or relatively equal money to Blizzard to play this game.  If raiders paid more, I'd be fine with them getting more.  But they don't so I am not.  And guess what Blizzard has learned that it must keep all of its players happy, or it will face an exodus.  And in the end, based on stats there's a whole lot of a hell more players like me than players like you.  

2 years, 6 months ago on Dailies and Valor: Almost Out of the Woods

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This may sound bitter, and in fact it is because to a certain degree I am bitter, but here we go. 

The shoe really pinches when its on the other foot, eh?

What I mean is for years, we non raiders have not been able to get certain items (shoulders I am looking square at you) at all.  Now that raiders really have to do dailies and non raid content, it sure must hurt.  And yes I fully relate to the "But, I’d really like to be able to cap out doing exclusively activities I like doing." remark, because I have experienced that for years.  

And maybe now you will understand the idea that if I play X hours doing what I want to do, I should get the same bloody rewards of you doing X hours of what you want to do, whether what you want to do is dungeoning, raiding, or hell just archy.  

2 years, 6 months ago on Dailies and Valor: Almost Out of the Woods

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I thought the idea was to keep players playing.  

"Hell, if I kept dying to the same stupid mechanic week after week without getting any better at avoiding it, I’d be super discouraged too. But then I might come to the conclusion that the stuff I’m doing is just something I’m not currently capable of and would come back after a few more raid finders or normal modes."

That is you.  I'm sure there are other like you as well.  But the rest of us, well we'll just go play something else. WoW no longer exists in a vacuum,. there are enough other fun games out there to play.  

Will people leave b/c of no combat res?  Not many.  Will people leave because the game becomes harder and thus more frustrating?  Yes.  

2 years, 7 months ago on Is Combat Resurrection Still Needed?

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 @KenG If ads on the web were worthless, we wouldn't have Google, or Facebook.  So regardless of your personal experience, ads do make the advertisers something.  If not, why would they continue it for so many years?  

3 years ago on You Wanna Know How You Survive? You Get Sponsors.

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I don't believe you really understand.  For every person that ignores an ad or avoids it there are 5-10 that do not.  For most its just too big a pain in the ass to do so.  Or maybe they don't know how.  But even those people buy the products advertised.  It does work.  Thinking that's going away is complete, total utter madness. 

3 years ago on You Wanna Know How You Survive? You Get Sponsors.

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 @paulcarr I have to admit, I'm surprised.  Surprised that someone with your supposed credentials and experience in the world would think that reality shows are truly real.  I actually wonder, is this an April fools thing, albeit 5 days late?

3 years ago on An Open Letter To Randi Zuckerberg: How Could You Do This to Real Entrepreneurs?

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I believe that is why it is called fiction.  I wonder if you realize in any industry they never get it right.  I remember friends of mine in the medical profession bitching about shows like E.R. and I dont want to think about how many times I have heard people think that things like CSI and NYPD Blue are "real", I can't imagine what cops might think. 

 

But keep on your high horse, it just shows you have absolutely no sense of fiction or of humor.  Also is your world so upset by a TV show or a movie?  Sheesh.  Grow up. 

3 years ago on An Open Letter To Randi Zuckerberg: How Could You Do This to Real Entrepreneurs?

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