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@Darthkeller This works good if you want to always play with the best, but will suck if you're not the best. And face it, most of the player base isn't the best. And what will happen to those that "suck" ? They'll stop queuing, and likely stop playing.
Of course you can control what dungeons you run by getting into a guild that allows you to never queue with intent to pick up a random player.
Except few people seem to do this. Some try, I admit, but the majority don't seem to, or the LFR queue times would be much higher.
Jungle justice, which is effectively what the current system is, does work, most people tolerate up to a certain point. Those that don't seem to cause more harm to themselves than the others...
1 year, 3 months ago on Blizzard: Check out Riot’s Playbook for Dealing with Douches
The system would not work in a game such as WoW. And it will not always work for Riot. LoL is pretty much a currently hip (for lack of better term, sue me, I've a cold) game which means even in those rare cases where someone gets banned, they're likely to just come back. LoL also is F2P which means that in those rare cases, its more likely they're kicking out a moocher than an actual paying customer.
If Blizzard tried it in WoW, they'd just be kicking their sub numbers and revenue down down down.
@mattuzzi @amkosh In my mind, LFR, heroic and normal modes are really intended to be different content. Difficulties would be the same exact content and reward, with just a different difficulty level.
I see the point about segregating, but you're going to divide up the community anyways. Its either going to be in the various difficulties, or in the "I did it"/"I didn't do it" bins. And the I didn't do it are usually the ones that exit first.
1 year, 4 months ago on Dailies and Valor: Almost Out of the Woods
@mattuzzi @amkosh I definitely agree that it can be made better. I've always thought that if there weren't so much hubris and arrogance (on all sides) it would be relatively easy to make nearly everyone happy.
Face it, these problems have been in video games since the first game, and there are known good solutions to them. Consider difficulty, which is at the root of much. That's solved by having multiple difficulty levels for the same exact content. Consider a game like Civilization (and its sequels) in that there are a bunch of levels. You play the level you want to, that brings you the most fun. I know, I know, Civ isn't an MMO, but it does have multiplayer components. And that is where hubris comes in. At its root, a MMO game is just that, a game, and game design patterns do apply. That's just one example, I can't think of one problem in WoW that wouldn't be solved by application of game design that we learned in the 80s and 90s...
@Darthkeller @amkosh I think we have a difference of opinion. You seem to think WoW is a vocation, or job. I think WoW's entertainment. Also, the fact that you seem to think what I do is "nothing" is frankly insulting.
And I hope like hell for Blizzard that they don't keep players like you in mind, b/c they will be bleeding more and more subs and end up unemployed in fairly short order.
This will be my last thought on this matter.
@Darthkeller @amkosh You kill things because you want to. You do what you want because you want to. You play the game, and pay 15$ a month to blizzard because you want to. That is obvious and I hope we can agree the previous statements are correct.
However, what I do not understand is why your wants should have any bearing on my wants? Isn't that a bit arrogant? And that is what bugs the hell out of me.
You bitch that your being forced to do something you hate. Well previously in WoW I was forced to do stuff I want, hell even now I'm forced to do so. So why is that OK?
No. Its not OK. We both pay equal or relatively equal money to Blizzard to play this game. If raiders paid more, I'd be fine with them getting more. But they don't so I am not. And guess what Blizzard has learned that it must keep all of its players happy, or it will face an exodus. And in the end, based on stats there's a whole lot of a hell more players like me than players like you.
This may sound bitter, and in fact it is because to a certain degree I am bitter, but here we go.
The shoe really pinches when its on the other foot, eh?
What I mean is for years, we non raiders have not been able to get certain items (shoulders I am looking square at you) at all. Now that raiders really have to do dailies and non raid content, it sure must hurt. And yes I fully relate to the "But, I’d really like to be able to cap out doing exclusively activities I like doing." remark, because I have experienced that for years.
And maybe now you will understand the idea that if I play X hours doing what I want to do, I should get the same bloody rewards of you doing X hours of what you want to do, whether what you want to do is dungeoning, raiding, or hell just archy.
I thought the idea was to keep players playing.
"Hell, if I kept dying to the same stupid mechanic week after week without getting any better at avoiding it, I’d be super discouraged too. But then I might come to the conclusion that the stuff I’m doing is just something I’m not currently capable of and would come back after a few more raid finders or normal modes."
That is you. I'm sure there are other like you as well. But the rest of us, well we'll just go play something else. WoW no longer exists in a vacuum,. there are enough other fun games out there to play.
Will people leave b/c of no combat res? Not many. Will people leave because the game becomes harder and thus more frustrating? Yes.
1 year, 5 months ago on Is Combat Resurrection Still Needed?
I find D3's talent system to be boring. For what is essentially a perk system, there are not many choices when compared to say, Fallout 2 or Fallout 3's perks.
That being said, I think it really depends on what type of game you want to play. If you want to play a role then having a bunch of choices makes playing that role more fun because of being distinct. However, if you don't care about that, then fine, but in reality you are playing an adventure game as opposed to an RPG.
1 year, 9 months ago on What the Mists Talent System Could Have Been
@KenG If ads on the web were worthless, we wouldn't have Google, or Facebook. So regardless of your personal experience, ads do make the advertisers something. If not, why would they continue it for so many years?
1 year, 11 months ago on You Wanna Know How You Survive? You Get Sponsors.
I don't believe you really understand. For every person that ignores an ad or avoids it there are 5-10 that do not. For most its just too big a pain in the ass to do so. Or maybe they don't know how. But even those people buy the products advertised. It does work. Thinking that's going away is complete, total utter madness.
@paulcarr I have to admit, I'm surprised. Surprised that someone with your supposed credentials and experience in the world would think that reality shows are truly real. I actually wonder, is this an April fools thing, albeit 5 days late?
1 year, 11 months ago on An Open Letter To Randi Zuckerberg: How Could You Do This to Real Entrepreneurs?
I believe that is why it is called fiction. I wonder if you realize in any industry they never get it right. I remember friends of mine in the medical profession bitching about shows like E.R. and I dont want to think about how many times I have heard people think that things like CSI and NYPD Blue are "real", I can't imagine what cops might think.
But keep on your high horse, it just shows you have absolutely no sense of fiction or of humor. Also is your world so upset by a TV show or a movie? Sheesh. Grow up.