Bio not provided
The tokens will not cost less than the subscription, but they might cost more. My gut tells me it will be $15.99/token simply because it's simple.
My question: What does 1 month of gold look like? Because that will be the going rate in game. Blizzard's been pretty consistent with anything transitioning between real life and WoW: the offerings need to be analogous. For instance, Blizzard stated that they consider $60 the equivalent of leveling from 1-90.
I also wonder what Blizzard is going to do with the gear. Will they remove BoE epics? Will they make any crafted epic BoP one it is delivered?
The reason I am now curious is that Blizzard stated outright "We want you earning your power" which means, theoretically, they don't even want you selling crafted epics. So I'm very curious where they are going to go with this.
3 days, 4 hours ago on WoW Token will allow you to trade gametime for gold [Updated]
@Puntable Blizzard cites situations (which I have experienced first hand) where you post something for, say 1,000g, then go to bed. next morning, you find you were underbid and your item doesn't sell. You try to re-list, and that 1,000 gold is now 300 gold to be competitive.
That's frustrating and annoying to begin with, but once you attach $15/$17/$20, that becomes unacceptable.
So Blizzard "micromanages" the market. You know your $15/$17/$20 investment will yield X gold, regardless as to what the buyer sees.
This also keeps the "sells token for ELEVENTY BILLION GOLD" from happening, which we know would start happening. Because the AH is unregulated, all sorts of bad behavior happens (you know, the kinds of things we scream is "unfair" when it happens in the real world, and why we have the SEC).
Since the point of this little exercise is so that Blizzard breaks the gold sellers, and by extension, the bots Blizzard has to set up the mechanism to succeed. Which means it has to be low risk for the sellers and attainable commodities for the buyers. If it isn't reasonable for the buyer, then players will be right back to the gold sellers. And if no one is going to buy the tokens because they're too expensive, then no one will buy them with real money.
@Athralsatar @Atanae It never works that way. The "greater" thing would have been to put in the full functionality, like every other IM service has. This is nothing unusual: GTalk, AIM, Yahoo all have "invisibility" mode.
1 week ago on Want to use Twitter in WoW? You’ll have to turn on Real ID first
@Fathdris @Atanae That's my point. I don't *need* to be connected to Battle.net 100% of the time. Sometimes I'd rather just turn it off. It would be nice to have that option.
And the perpetual second-guessing as to how someone will take having their BNet account removed from your list is, frankly, too much drama for my tastes.
Diablo is worse, because it's account-wide. So you can't even make a toon just to canoodle around with. Every toon in Diablo is in whatever guild one of your toons happened to join. I've stopped playing Diablo because sometimes I just want some "me time."
1 week, 1 day ago on Want to use Twitter in WoW? You’ll have to turn on Real ID first
RealID brings drama. I don't know what it is with people these days, but they treat social media as if it is the same as actual friendship. Remove someone from RealID, Facebook or Twitter and suddenly that person is no longer speaking to you.
I use realID for three specific purposes: keeping in touch with willing guildies across servers, keeping in touch with off-server players who raid with us and the stray person who simply enjoys chatting on Twitter. Honestly, if you're not gaming with me, why does it matter if we don't connect via RealID? How does that end up defining a real life relationship that lasted years?
Appear off-line has been a feature request since RealID happened. It *should have* been a feature from the start - even if it means you can't send messages out when you appear offline. Almost every IM service supports appear-offline.
The problem isn't with those who wish to not be inundated with social media, it's with those who thrive in that environment who think their way is the only way and others are wrong to not embrace it. Not everyone is an extrovert, and RealID was developed only considering the characteristics of extroverts.
Twitter looks to be a fun feature. I'm sure tons of people will enjoy it. Yet Blizzard remains silent on appear-offline, the last message being over a year ago. At the very least, a note explaining the delay, or even just outright killing the hope I think is not too much to ask for.
Not going to do anything different today than any other day, mostly because maintenance usually messes with my activities on raid nights. Tomorrow I may start looking at the things.
I may contemplate whether to roll a few Bl;good Elves (or re-roll my sub-20s).
1 week, 2 days ago on Breakfast Topic: What will you do first in patch 6.1?
I'm not going to say it's my favorite, but it *should have been* a baseline building: Salvage Yard. Without the Salvage Yard, the whole thing with Followers and Missions loses interest pretty quickly.
Salvage Yard could still be unlocked by quest, but take that fourth slot (that is currently empty). The Inn, the Barracks and the Forge could then modify what the Salvage Yard produces. Maybe the Inn adjusts the random loot percents, or makes rare-to-find lower ilvl pieces slightly more likely (or adds older ilvl tier tokens into the mix). The Forge would increase the rate or quality of gearing tokens (or returns iron scrap tokens). The Barracks increases follower experience.
1 week, 3 days ago on Breakfast Topic: What’s your favorite garrison building?
DO THE CLASS QUESTS! I *could* have gotten the Priest and Hunter weapons, but I was lazy. Both were lingering at 70 for ages before Blizzard removed those quests.
Also: don't expect anything cool for druid quests after potato-thing.
And reputations mean nothing beyond the immediacy of whatever raid they're attached to, so don't set your hopes on any ideas that being a member of the Centurion Circle or Argent Dawn would mean anything as you interact with the world.
Every other advice is irrelevant now, since all my other "noob" decisions were based on mechanics no longer in the game.
1 week, 4 days ago on Breakfast Topic: What do you wish you’d known when you started?
Frankly, I think "Firsts" is ok, but doesn't have long legs. Once a first happens, whatever that competition is, is done. That's great and all for short term, but when you have something that needs to last months, it's a stupid expiration.
In my opinion activities such as progression raiding (especially Mythic) should not just have firsts, but also ladders. Have it have weekly goals of bronze, silver and gold standings. Competition level raiding would have far longer legs if there was some target to hit and exceed each raid week. It would give those raiders something to strive for after the "first" happens, and not simply plod through content each week preparing for the next tier of raiding and complaining that the current tier is "old."
Blizzard wants more e-sport in the game, so why do they use only first past the post as the only model?
As fas as firsts for everything else? Those were silly. There is no skill in blowing off school or work and gaming leveling mechanics. It also trivialized content. I notice now that there are no "firsts," there's far less complaining about leveling content (it's end content which has, justifiably, earned player ire). That's because people actually had no excuse to blow through the 90-100 experience and the folks who did, would have done so regardless.
Firsts have their place - in content that is short-lived. In content that is supposed hang around for a while, the goal should be towards "most" not "first." Or having a moving target on firsts. Challenge modes got it right, IMO as far as incentiving first-past-the-post gameplay.
And sometimes a competition is just not appropriate. Not everything needs to be a race.
1 week, 5 days ago on Breakfast Topic: The race for firsts
I literally (in the literal sense of the world) could not have encapsulated my feelings on the matter as well as this article did. I will add that it doesn't help the *story* that only Mythic raiders get to kill Cho'gall and uncover the tidbit from that kill - a lore event that should have been a part of every Highmaul raid. This was *foreshadowing* of what very well may be the hand-off from WoD to the next expansion, if not the theme of the last raid of WoD and Blizzard throws it away.
It's like there were two teams at work on WoD: the folks who focused on leveling and the folks who focused only on end-game. I can't imagine the same team would produce such divers experiences.
I'm really hoping 6.2 will pick up story. Right now, the game feels like it had been released too soon and Blizzard only finished half of it.
1 week, 6 days ago on Know Your Lore: What is the story of Warlords of Draenor?
@jealouspirate I am not a top-tier raider, but fwiw. Balance is all about timing the spells you cast to the state you're in. Once you get that rhythm, DPS improves.
I generally recommend Soul of the Forest and Balance of Power for people learning Balance. I don't care what the theorycrafters say. SotF gives a solid boost of DPS and BoP refreshes your DoT with each cast. This keeps your rotation very simple - which is great for learning. Couple this with Guided Stars (or just unglyph in 6.1) because this will a) train you on multi-dotting and b) keep your in-the-world "pulls" controlled.
Keep this set up until you feel you have the basic rotation down. THEN you can go play with other talents that are better DPS configurations. I was able to get Silver PGs with SOTF and BOP.
Trying to get Eclipse into muscle memory while trying to do top DPS at the same time is an exercise in frustration. Start with getting the muscle memory down and the DPS will follow.
IMO, Eclipse is a silly mechanic. It isn't "balance" at all. It's Bi-Polar. The Demonology mechanic is what Balance should have been - casting X school spell long enough to build up to a max, then shape shift and cast Y school spell to deplete. I mean - shape shifting is part of the demo mechanic, why on earth are warlocks shape shifting when that's a defining characteristic of druids? Alternately, casting X or Y school spells to hit a central "balanced" center which would allow a nuke spell (kind of like Loremaster Cho's meditation encounter).
1 week, 6 days ago on The Queue: Oops
@JDMac, formerly jdpatrick.gamer I see this as going one of two ways:
1) There will be a story arc that will restore dragons' fertility that will require player involvement.
2) Blizzard is trying to get dragons out from being such a huge focus and make them completely rare in the world.
Personally, I lean toward option 2. Dragons became almost too ubiquitous and redundant with other Titan-originating guardians. I mean how many [Something] of Air, Nature, Shadow, Magic, Earth, etc do we need on Azeroth? Cata pretty much obliterated most of the flights (Alexstraza's final clutches had been turned into Twilight Drakes and players pretty much destroyed them in Dragon Soul).
The takeaway from Cata is that the player is now the "protector" instead of the dragons being the protector and the players erstwhile agents of the dragons.
Also (and I could be wrong), but the Aspects were a Knaak thing, not intrinsic to Blizzard's lore. Blizzard may simply be trying to get back to their roots and have the story be about the players and the humanoid NPCs.
@VelensChosen...plushie @Atanae @SIXTHOUSAND
Every expansion has their own sensibilities. Originally, the release sensibility was that Blizzard would gang as much as possible and release in fewer, huge patches.
Burning Crusade released 4 major content patches, only 3 had raid content.
Wrath had only three major patches with each patch housing a raid tier and all related story content.
Cataclysm also had only 3 major patches. Only two had raid tiers, the first patch had dungeons.
By this point, Blizzard switched to a model where they would release patches faster.
Mists had FIVE major patches, every other patch had a raid tier. The off-raid patches had dungeons, scenarios and plot advancement.
Looking at release history, we can only expect a raid release in an x.1 patch if a) Blizzard is going to release huge content patches that contain a lot of stuff but will only release fewer, larger patches or b) Blizzard has the next tier in a shippable shape at the time an expansion is launched.
My personal belief is that Blizzard is keeping to the Mists' model of small/big/small/big, but is simply extending content instead of front loading everything (which was the major criticism of Mists). This is why Highmaul ran for as long as it did before BRF became available.
Personally, I rather like the wait-longer-but-get-more model. The problem with smaller, faster patches is that someone is always going to be aggravated by what was offered. With fewer, larger patches everyone gets a little something-something.
2 weeks ago on Iron Docks quest hub postponed until patch 6.2
@SIXTHOUSAND The first content patch after live rarely, if ever has a raid. Raids are usually alternate patch cycles. Sometimes a weirdness happens but usually raid tiers are every other major patch.
Of course, Blizzard usually advances the story in patches where there isn't a raid, so...
@Jpec07 I have the Mill on my main, with resources maxxed. I have Trading Posts on all my alts since their job mostly is to be my professions support.
2 weeks ago on Breakfast Topic: Your daily WoW routine
I think it's telling that the general consensus seems to be "log in, do garrison "chores", log off." Granted, this is little different than "log in, do dailies, log off."
Frankly, I think Blizzard was on the right path with questing past max level (I know I hit 100 early in Spires, yet being 100 through the majority of Spires and Nagrand did not negatively impact my experiences in the least). Questing was received very favorably, and garrisons weren't nearly as much of a pain point.
I almost feel the next step in Blizzard's evolution is to introduce a new zone each major patch.
Right now the problem remains that there is simply no compelling gameplay in end-game. There is too much open-endedness too soon in the expansion. If Blizzard started us off with an Operation Shieldwall style daily hub out of the gate that would have helped greatly. That not only would have provided some structure but would have filled in the gaps as far as our narrative against the Iron Horde. I'm pretty sure we'll see an Isle of Thunder style hub when Tanaan opens up, so i look forward to Tanaan, though I am not placing bets Tanaan will come in 6.2 (unless Blizzard outright stated it would, in which case: yay!)
Ultimately, the totally free-form Timeless Isle model is just not compelling gameplay. It is gameplay you provide when folks are burning out on aging content. WoD end-game feels less like a new experience and more like a continuation of Mists' endgame and that is unfortunate. I think for all that WoD's amazing questing and leveling experience, I feel less refreshed, and end game feels less "new" than any prior transition I have been through, and I've seen all end game except Vanilla.
"Enchants: Most gear can be enchanted to increase stats or offer other benefits."
The only items that can be enchanted are weapons, cloaks, rings, and neck pieces. Older enchants for legs, shoulders, chest, etc. work only on sub-600 gear items.
IIRC, gem slots and tertiary stats (which include Speed (movement speed increase) and Indestructible (the gear item does not take any damage) are additional perks - meaning they are not part of the gear item's budget. I could have sworn Leech was a tertiary ability as it comes up so very rarely. Versatility I see almost everywhere.
2 weeks, 1 day ago on Explaining stats in Warlords of Draenor
Totally digging the new format for highlighting questions.
2 weeks, 3 days ago on The Queue: Taking the fish out for a walk
Amaxe, you'd better come back to the game, considering you are now famous for breaking the Queue. ;-)
2 weeks, 6 days ago on The Queue: Not talking about dinosaurs, I’m not, I’m really really not, stop looking at me like that
@AlexZiebart Cliffhanger ending: Stay tuned where we find out on Monday exactly what Amaxe wanted to know!
Same Bat Time, Same Bat Channel!
@Paryah I told them to be careful when I gave them this the other day... https://vinipsmaker.files.wordpress.com/2012/09/the_internet_it_crowd.gif
Now I'm never going to get any rest until I find out what Amaxe was going to ask.
When we bring new folks in to the fight, we put markers down on all the stationary lines. This really helps anchor the visual, and now there are enough markers to cover every line.
2 weeks, 6 days ago on Hans’gar and Franzok fight reported to cause motion sickness
@Tuned That's what I do with my husband: "Can I get this?" "You want to spend how much on an imaginary item?" "It's for charity!" "Ok then."
3 weeks, 1 day ago on Argi raises more than 1.9 million for Red Cross
3 weeks, 1 day ago on Officers’ Quarters: Raiding in Warlords
"We’ve never all been in one place at one time"
Patreon stretch goal in 3..2..
3 weeks, 1 day ago on The Queue: Lightning round
@zirbirt @Atanae Could you imagine? The marketing and cross-promotional potential there is through the roof.
3 weeks, 1 day ago on Breakfast Topic: What Warcraft items do you want in real life?
I keep saying that if Blizzard released all the battle pets as plushies and mini-plushies, they'd never have to work another day in their lives.
Night Elf Paladins, Shaman and Warlocks >.>
Don't judge me...
3 weeks, 2 days ago on New Race/Class combinations under consideration
@Starsmore No worries. it was a common misunderstanding. A lot of us went in hopeful and then found out it was "first time" :-)
3 weeks, 2 days ago on Garrosh heirlooms will work with upcoming heirloom tab
@Starsmore They were only 100% for the first time you killed him on Normal, Heroic and Mythic. And that was only towards the end. Originally, it was hope for the best, maybe the RNG will be nice this week. And depending on the spec, there was huge risk of getting duplicate heirlooms. I got the mace three times on Ata, running both Balance and Resto. The only way I got the staff was by bringing in my woefully geared Warlock to force the RNG to offer up the staff. My personal rate was 25% drop chance, even with the forced "gimme" towards the end. Take out the first-kill gimmes, and we're talking 12% chance for an heirloom.
There were some guildies who got something almost every kill and were tossing heirlooms, because who needs 3 shields?. There were others in the same boat I was in: nothing dropped and what did drop was something you a) already had or b) didn't need/want.
Also, not everyone had the luxury of running all three tiers in the same week to game the system.
All in all, not the way I would have handled it. People love farming older content, and heirlooms just are not a prestige thing. There was no reason why Blizzard couldn't have just kept the heirlooms on Garrosh. He's no pushover at 100, and anything that keeps folks engaged is a good thing. Raid farming and alt leveling are two powerful tools for keeping player interest. Some day, Blizzard will figure that out.
I with I could be more excited for this but I am not. I have, maybe, 3 heirlooms (not counting duplicates): an INT mace, a caster staff and an AGI pole arm. Since I can't get any of the others, there's only one toon I have that could use the AGI pole arm, and all my casters are in Draenor, I'm not really hurting for the lack of a central repository. It just means I can clear some bag space.
If the heirlooms still dropped from Garrosh, I could see this as being a cool deal. But IMO, it's really situational: for those who had the blessings of the RNG god and got the complete set, or close to, or those who have a ton of low-level alts and are bouncing heirlooms around like mad.
I'm more thrilled my Rogue and my Monk aren't going to be time-sharing the leather gear anymore. Right now, my Rogue is somewhat naked (thank goodness for tabards). It will be good to get them dressed - and to stage my poor, neglected Hordlettes. But I could do that with or without the Garrosh heirlooms.
WoW is by far my favorite. However, I am dying to actually poke at the original Warcraft games. I had them once, but the disks are long gone. :( I keep hoping Blizzard would update the games enough to play on my Mac today. *sigh*
3 weeks, 2 days ago on Breakfast Topic: What’s your favorite Blizzard title?
@Cthun, formerly gazaa07 @zadji "(which we all should call PP from now on)" Gives a whole new meaning to the PP dance... >.>
3 weeks, 2 days ago on The Queue: Resurrection, leveling, donations, and patch 6.1
I'm kind of done with holidays where RNG is involved. I think I got everything you could work to get from the holidays (aside from Brewfest). The RNG for me is so horrid it's just not worth it to even try.
3 weeks, 4 days ago on Breakfast Topic: Is Love is in the Air being lovely to you?
@Yoojine Yep. They just announced that on Twitter.
3 weeks, 6 days ago on Blizzard Watch site progress update
Also, following the Twitter feeds, I just want to leave this here...
Do what you need to do, and take your time to do it proper. Don't rush on our account. I'd rather see a slow and steady ramp up than something rushed and then having to patch and rebuild later on.
Pay not attention to the incessant refreshes. >.>
I think on the macro-level, subscription don't matter. When Blizzard is talking "millions, it's everything from crazy Asian market shenanigans to whatever malaise hits the NA/EU at any given time. A lot of that you're not really going to notice in your own day-to-day.
However, when Blizzard isn't keeping up on releasing content that at least encourages curiosity, we start feeling it on the personal level.
We need to stop focusing on subscription volatility as justification for our own opinions. Rather, we need to focus more on when we see things implemented in game that impacts our local population (i.e.: flex re-invigorating the friends and family/casual raid venue).
We need to remember that Blizzard gains and loses (and regains) subscriptions at levels no other MMO really sees. Blizzard shedding a couple million still gives them a subscription base that blows most others out of the water. WoW isn't going away any time soon.
I never worry about the big numbers. But I sure as hell let Blizzard know when a design change makes my guild members miserable.
3 weeks, 6 days ago on Breakfast Topic: Do subscription numbers matter?
@VelensChosen...plushie @Atanae Those bosses are still waiting, and talking smack about you. I'm sure you'll give them a proper comeuppance :-)
4 weeks ago on Activision-Blizzard Earnings Call – WoW over 10 million subscribers
@Witty Repartee @Atanae I think the idea of one, ginormous central location is going away. Blizzard said as much: the idea of a personal fort is specific to Draenor. However, all the phasing, and buildings, etc. THAT will persist, I absolutely agree.
The technology Blizzard invested in now will be used again, just not specifically the way we see it here.
Well, they *did* mention that they expect subscription to drop going forward, and as this is the End of 2014 financials, we can pretty much expect that Blizzard *will* report a drop in subs.
However, this means nothing. Subscription are always fluctuating. And the subs get more volatile between major content patches. This stuff happens.
The *takeaway* here is that prior to WoD, Blizzard outright stated they predicted they would never hit over 8 million subs again. Blizzard now knows this is false. They can absolutely re-energize interest. I guarantee they will be directing both what went right, and what went wrong. The one thing to note: Blizzard singled out the character boost as a factor for sub retention. I'd expect to see something like that happen more frequently.
I also predict we will not see garrisons again. Mostly because the technology is too unstable. However, we will see an evolution of the concept. Maybe more along the idea of the outpost, where you have multiple, smaller, more limited customization points with certain common-to-all features.
In any event, the sky is not falling. It's business as usual. As for me, it's almost raid time. See you in Draenor!
@DespicableBrad @Atanae I haven't been able to find it, but this is what I understand happens
HERE BE SPOILERS
When you're almost done killing Imperator, Cho'gall pops out of the woodworks and kills him. You (The Mythic Player) end up killing Cho'gall. Cho'gall says "My death doesn't matter, my master is coming."
HERE END SPOILERS
Though even Blizzard has stated that this is "trivial," I don't see it as such. It's a major clue as to what is coming. And Cho'gall was up to a great deal of mischief. Every player going into raid deserved a chance to at least witness that, even if LFR-Heroic raiders didn't actually kill Cho'gall directly.
4 weeks ago on Breakfast Topic: How do you like Blackrock Foundry?
We got poor Gruul first night in. Feel bad for the guy, he kept itching where his hand used to be.
Oreogorger (that's my name for him, don't judge me! >.> ) Is a fun, new mechanic. We didn't get him down yet but I like how Blizzard is using the environment to change up the boss mechanics rather than simply taxing the raid with punishing damage. The question is: does Blizzard keep *variety* in the raid? That's the key to a good raid: variety. Variety of mechanics and variety of environment.
And that leads me to my only criticism so far: too much orange and black. I am so done with that color combination from Firelands. Highmaul actually gets an extra star for not being all monotone.
As far as Highmaul, I enjoyed it. I did not enjoy the knowledge that only Mythic players got to experience what Cho'gall's role was in the story. I absolutely don't mind Mythic-only extra bosses, but those bosses need to be ancillary. Cho'gall was woven into the lore while leveling. His resolution should have been experienced by every level of Highmaul. So I deduct a star from Highmaul for gating Lore behind Mythic raiding, no matter how "trivial" people seem to think it is.
Aw.. sea shanties are best when everyone involved invents their own notes... >.>
I'm not big on "gated" community stuff. I think flair is the best solution for rewarding backers. After all, not everyone has even a dollar to contribute and why should someone suffering economic hardships have a lesser voice?
For me, the reward of backing is having a site I can frequent and confound the readership and staff with my inane ramblings.
4 weeks, 1 day ago on The Queue: Your Blizzard Watch questions
Oh, also a point to remember. Effectively, you no longer can say "we've already written about this" since you can't link back to the old site (without it getting awkward). Therefore, every topic you ever covered is now fair game to be covered "again." All those times where you looked at what was written and thought "if I knew then what I know now..." So maybe a column like "Take 2" where you revisit those topics and re-envision them.
4 weeks, 1 day ago on Breakfast Topic: Did not see that coming
First, there was a comment from the old site (and it's author absolutely needs to be credited here though memory fails who that is) that if there is not a column called "Forecast" it would be tragic (I am paraphrasing and doing a poor job of it).
I would love to see the return of all the columns we lost: The class columns, Archivist, Drama Mamas, Officer's Quarters et al. There was a lot of good, solid advice and BW is in a position where constructive discussion and debate can happen (unlike Blizzard's own forums, where any well-meaning thread is instantly buried in nonsense).
Beyond that, and speaking towards a comment from the podcast, mayhaps, a "featured blog" column in which the team features one of the community blogs. This would be a decent compromise between folks wishing to volunteer services and the BW team wanting to pay. This would not only help nascent bloggers but also improve the quality of blog posts.
iMO the best thanks is to just keep on doing the coolness you've always done. That is thanks enough.
Besides, no sleep 'till 10K. I want to see what you can do when you are completely unfettered.
4 weeks, 1 day ago on Patreon Status Update: Holy crap
I know I asked on Twitter, but what is the milestone we need to reach to have the BW team sing sea shanties on the next podcast?
1 month ago on Ask your Queue questions here!