I'm going to interject a bit of advocacy here. We have at least one physically disabled person in our core 10 team who has cleared all the content with us and helped place us in 4th of the realm. He was one of our biggest pushers and not a single person in the raid knew that he had a game impairing disability. Indeed, in the 4 years or so that I've known him, very very few people have ever been able to tell that he has a single arm. He's been in a couple of our top guilds through the servers history. I'm going to say that it's just a bad example on your part to make the point. I get your point, I kind of agree on the larger scale but also disagree on every other scale.
The point is, it's not about making special accommodations for people who work or go to school, its more about giving people the options of enjoying the amazing content in live game as well as being able to gear their main raiders up within that content in preparation for raids. It just simply removes the requirement to either put everything but WoW aside for 72 hours or play catchup for the rest of the content.
No way that everyone would be happy, no decisions are ever expecting to make 100% of the population happy.
@dawnwow I agree and disagree. The top say 10 guilds who everyone is looking at for completing boss encounters first aren't necessarily who we are talking about here. Well, at least not who I was talking or thinking about. Those guilds will still book holidays around xpacs and get content cleared quickly for those world first titles.
I'm more prone to think that this may level the field slightly with server firsts, or at least with overall progression. Some guilds can take the time off and push their raids through but for the 90% of the guilds who can't... it would even things out just a little bit and make the competition more about the skill of the raid team as a whole.
First and foremost though, being able to enjoy the content, quests, storylines while it's out fresh and new, would be a great change.
I like the idea myself. Mostly because this expansion, above all others, offers some extremely interesting storylines and some amazing area's to explore and quest in. I hated having to punt through Cata questing without even seeing the events or thinking about the storylines. I just needed to finish, quickly and cleanly. Then after my main was leveled, I was raiding to much to take the time with my alts to enjoy the questlines and story.
Evening the playing field also, is a good thing imo. No, I can't take the time off work and no I don't think I should have to just to make my guild competitive on my server. I also don't think it's fair of a GM to expect the same of it's teams raiders, or have those raiders fear replacement. Just not a good environment to start an xpac.
Love the idea, and would love to see it implemented.
Must make a correction here, they said HST but it's Healing Tide totem hits for 15k.
@Lodur Your right, the re-work definitely seems more orientated towards raiders in 25 mans. I'd love to see some numbers pulled from it's output and compare with calculations to the numbers from it's current mechanic output minus over-heal.
@Lodur That's what I'm thinking. By turning it more into a smart heal with larger hits when it's needed via mastery, I think it may be equal or just slightly lower in overall output, but much higher is effective output.
I haven't decided if it's going to be a nerf or upgrade, however I did get a report from someone on the Beta, that HST hits for 15k, were pretty sweet. I would imagine this would be a high mastery build, of course, but still.
I'm still trying to figure out the Synergy of Riptide with Tidal Waves and preparing to wrap my healy-thinking around not always having totems down.