Bio not provided
congratulations to the winners, and thanks to Ronen for the experience, was a blast participating in this challenge.
SO WHEN'S THE NEXT CHALLENGE? :D
2 years, 8 months ago on CityLIFE Challenge Winners Announced
the level of how close the photo to the render is just amazing!
2 years, 8 months ago on Render vs. Photo / KUU xcoma bar
not announced yet, but Bekerman said it would be soon now :)
2 years, 9 months ago on In the end who won the competition???
everyone is eager but no one wants to push Ronen :D @Massiw
anyway - cant wait to see who actually won :)
2 years, 9 months ago on The CityLIFE Challenge 29 Finalists
@ronenbekerman I was actually looking forward to the real time category most of all, sad that there was only one entry. but given one more chance with such a category in a future contest I would defiantly give it a full go.
2 years, 10 months ago on The CityLIFE Challenge 29 Finalists
Very stunning result :)
2 years, 10 months ago on final entry - two worlds
your entries have been by far, the weirdest :D never did understand how they all tie in together, but nice sketches non the less :)
2 years, 10 months ago on coda
looks awesome, nice work :)
2 years, 10 months ago on LONDONS PT 8_FINAL IMAGE
yeah, same here :D
2 years, 10 months ago on OMG-time to put some work in!
while looking at your work it almost makes me feel like in the 70's cause of the car in the foreground :D
2 years, 10 months ago on RB-CityLife_NY-intersection_-Dec-18-2011WinterNight
well maybe you're planning to do this but I'm gonna say it anyway - don't be afraid to over do the brightness of the light, don't go with realistic lighting, go with expressive lighting, it usually turns out to be more dramatic ant stunning that way, in such a dark scene those bright warm fire lights would give an amazing effect :)
2 years, 10 months ago on 2nd POV - Lighting and texturing
beautiful is all I can say :)
I agree with Christian, the warm light from the hanging houses has a lot of potential, I hope to some some in the foreground up close :)
2 years, 10 months ago on Cliff Progress
now thats an awesome concept @EricMehl3d
2 years, 10 months ago on Hulk Smash
still a lot of work to make the city feel alive, but I can see that you're going to nail it, just a matter of time. Looking forward to see the end result :)
2 years, 10 months ago on Some Progress: Textures and New Buildings
fun texturing going on here :)
2 years, 10 months ago on Shanty Tower modeling and texturing
n00b question: render time please? :D
I only wish that you would have worked out o more fluently moving camera, and the wide camera lens makes a very un-pretty effect when the camera turn.
but I loved it, the addition of such small elements like birds an moving people made it seem more alive, wish her were ore of those things :)
2 years, 10 months ago on summer flythru animation...
both shots look amazing, your doing a great job :)
2 years, 11 months ago on Progress: Setting the atmosphere for two camera shots
so its a city in the sky?
3 years ago on p...a...r...a...l...l...a...x_3
I'm usually better explaining stuff with images than words :D http://screencast.com/t/Vy72aV6o2 my suggestion would be to put in some even closer ground, right in the viewers face. Well you said yourself that you want to showcase as much scale as possible so thats my suggestion of achieving it :) the final ration of the entry will be more square composition the horizontal anyway so you still have space to spare @jiminy-billy-bob _
3 years ago on Modeling progress
damn, that looks like its going to be one rich environment, is this your final composition or are you going to work on some closer foreground ? :)
as always, you deliver very interesting sketches, but so far I have no idea how your finished work is going to look :D
3 years ago on interior/wip
cristobalena's right, looks weird aligned like that. also the building in the foreground blocks the view to the closest small park, could be a nice place to show some life if it would be detailed. The clouds look nice but I think they're too cartoony, don't really mix well with the detailed render quality :)
3 years ago on Progress - Some matte painting tests- Sky, sea, mountain, mood.
that sounds like a awesome idea :) I was always a big fan of retro but never heard of this type of building structures, well anyway, good luck with the progress :)
3 years ago on Tribute to Metabolism
loving the sun reflections on the buildings, looks really nice :)
also nice touch with the paint over, helped me understand better your, only now I realized that those cut out spots in the buildings are for foliage :D
3 years ago on First Steps with Tablet - Refining Concept - Landscaping
that scene form the movie with that cliff city amazed me to :D nice choice for the contest :)
3 years ago on People Of The Cliffs
Thanks a lot, Christian :) yeah I laid out a some foliage in my concept, although my general layout changed a bit I'm still going to add them, but I have some new ideas about how to approach that, probably gonna have to do some new concept drawings to establish some ideas though :) @ChristianMiranda _
3 years ago on skate land - modeling - 2
@mattreid88 thanks :)
very nice quality texturing :)
3 years ago on Some Modeling & Textures Update
seems like a very interesting idea, best of luck with the progress :)
3 years ago on Rush life
@kodissimo damn, looks just like an HDRi :D
3 years ago on NYC – texturing #2 (and modeling)
can you tell me what kind of HDRi are you using? its beautiful
beautiful foliage :)
I would suggest making more of those walkways above the camera, maybe some further away, that way the physical space would increase and make the shot more interesting, what do you think ? :)
3 years ago on Basic scene mockup #2
as I said in the beginning, you project seems like its gonna be huge, and its still growing.
Its sometimes very difficult to control big spaces without making a big mess of stuff just crammed together, so be sure to think through the positioning of buildings and use of free space in as ergonomic ways as possible :)
3 years ago on Progress - The train stations, multi-level lane system, blocks of cars and new views
yeah it says in the instruction "Your final image dimensions should be no less than 3636×2657 or 2657×3636 in pixel..."
and the same goes for the concept art, maybe Ronen can elaborate on the a bit?
anyway, your concepts are awsome as always :)
3 years ago on weather/design
that level of detail that you're achieving is amazing :)
3 years ago on NYC – modeling #6
thanks :) yeah, grunge always helps in cg.:D as for people I was considering about cutouts but they always look to cheep and its hard to match the perspective perfectly and modeling people is still a week area for me, right now I'm in between two options:
1. using DAZ studio4 model generator
2. maybe positioning a lot [url=http://www.youtube.com/watch?v=CHFLFyERndY]Peter Starostin's[/url] models as a base and maybe over paint them
I have daz studio but never actually tested it out so thats why I have the over paint thing as plan B. I'm going to be doing a lot of testing with this after I sort out the modeling part
3 years ago on Skate Land - Modeling - 1
thats a very good advice, thanks a lot, it will also help me see early on how does everything tie in esthetically :) @JoaoValerio
3 years, 1 month ago on Milestone: final concept
that last sketch is priceless in terms of blocking out wheres what, my suggestion would be to take that sketch a little bit further in order to make the modeling process a lot easier :)
3 years, 1 month ago on Fifth step - Reshaping Architecture
I keep forgetting to mention that I'm going to be representing summer and autumn, maybe spring and autumn(beginning and end of skateboarding season outside), but defiantly not winter, as beautiful as winter can be, I personally very much dislike it :D
thanks a lot, Christian. Still having doubts at some spots but I'm very determined to make this work :) @ChristianMiranda _
defiantly a lovely idea to work with, nice choice. This can turn in to a very great project :)
3 years, 1 month ago on Feature building - Atrium - Wireframe
working with an open space like this might give very good opportunities to make the environment rich and and alive with all sort of details, penny for a thought :)
3 years, 1 month ago on Urban Model
amazing modeling going on here :)
3 years, 1 month ago on NYC – modeling #5
yeah Christian made a good point, maybe its cause this is WIP but the structure doesn't look that sturdy, so how are you planning to solve that? :) nice progress so far
3 years, 1 month ago on Modeling #2
my suggestion would be to make low poly terrain for positioning models on top bet that would also include some constaty rerendering to check if the low poly is accurate. maybe you should try some of this guys http://nobiax.deviantart.com/ textures instead of displacement.
3 years, 1 month ago on Terrain
that amount of vegetation is insane :D
not much you can say about glass, the form you gave it really creates a cool effect in reflections, I like it :)
are all the buildings going to be made out of the same glass material?
3 years, 1 month ago on I´m happy with the trees now. The lake. Opinions on the Glass?
very nice progress :)
3 years, 1 month ago on NYC – modeling #3
liking these very much :) also - nice style
3 years, 1 month ago on vehicle concepts
thanks a lot, Christian :) @ChristianMiranda _
3 years, 1 month ago on concept sketches - 2
looks very interesting so far :) although I'd suggest to rethink blocking the composition like that with a foreground object, well unless its important in some way :)
3 years, 1 month ago on Neo Tokyo - Layout