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Congratulations for the excellent interview! I´ve been a fan of Dbox for years. I specially like the way they work with light and the artistic photographic feel of their images. Definitely top quality work. Thanks, Ronen for the great article. Keep up the excellent work.
2 years, 11 months ago on Interview with dbox
Excellent work on the animation. Great making of article. Specially the compositing work in Nuke called my attention. Congratulations to Efim Armand for the top quality work! Thanks, Ronen for sharing.
3 years ago on Making of NYC TAXI
I love that design. From the form to the finishes that house is a piece of art.
Thanks for sharing, Ronen! Keep up the exellent work on the blog.
3 years ago on Clearview Residence / Altius Architecture
@ronenbekerman Great. The concept for that city has been in my mind for a long time...The challenge was a wonderful opportunity to make it happen. Your final comments were great. Exactly what I needed. Soo I will post some WIP´s on the forum showing the next steps soon. Thanks!
3 years, 1 month ago on CityLIFE Challenge Winners Announced
Congratulations to all the participants and winners!
Jean-Marc, your images are really full of life and energy! I really liked your rich compositions, lighting and the fine work you have done on integrating the people to the scene.
Egor, you have done an amazing job on the modeling. Your pace was unbelievable!
Paul, superb work on the composition, level of detail and those buildings on the background.
It has been a great pleasure to be a part of that community. Ronen, thanks a lot for creating such a great challenge and congratulations for the excellent work. I am so excited that I will follow your comments take those images to another level with more CityLife!
What a great set of renderings. That´s pure eyecandy...Well... I think I will stop by Ronen´s blog everyday after my breakfast. It´s just great.
Peter Guthrie raises the standard (again). The image six is perfect. Superb work overall.
3 years, 1 month ago on Peter Guthrie’s Teglverksgata 2 Visualizations
What a great set of photos...I really like the architecture, its forms, finishes and the way the photographer has controled the saturation, specially on the exteriors. The style of the photos matched the design, the bricks and cool black gloossy finish perfectly!
3 years, 2 months ago on House DS / GRAUX & BAEYENS architecten
Let us know when the final result will be published. I think we all are anxious. :)
All the best!
3 years, 2 months ago on The CityLIFE Challenge 29 Finalists
That´s a great video from a great studio. I really like their work and style. Thanks for sharing, Ronen!
3 years, 2 months ago on The Shipyard / Photoshop Postwork Breakdown
Hi Paul. I agree about the road looking amazing and the too strong car lights. Regarding posting work in progress, I just checked his page...He has posted a concept board (very important) and modeling and texturing WIP´s...I really like the atmosphere on that image. Good luck!
3 years, 2 months ago on Sansar district-Final images- Winter
Another excellent set of photorealistic images from Bertrand Benoit. I really like the way he uses his virtual camera, his models and shaders. He makes some of the best uses of chromatic aberration in this industry too. Thanks for sharing, Ronen. Eyecandy!
3 years, 2 months ago on Chicago Loft by Bertrand Benoit
What a great challenge! I wish I had participated in the past ones. It has been a great experience and a wonderful laboratory to experiment new ideas and test the old ones. Thanks to Ronen for the excellent idea and congratulations to all the contestants!
3 years, 3 months ago on The CityLIFE Challenge 29 Finalists
@aubreym Thanks. The challenge has been a great opportunity. The whole project was a nice laboratory to develop new techniques, hone the skills and test new ideas. Good luck!
3 years, 3 months ago on The Beautiful, The Sustainable, The Spiritual - Final Images
@ShyBegleiter Thanks, Skuba! Although I´m never 100% satisfied (and that´s because of the force that keeps me going) I´m very happy to have achieved that level of detail and with atmosphere...This one has been a great challenge. Good luck to you too and happy 2012!
@Paul Nicholls Sorry, I just checked some of your previous posts...Even better work then. The buildings look great.
3 years, 3 months ago on LONDONS PT 8_FINAL IMAGE
@brodiegeers Thanks for comments. The idea of placing a balcony on the right is exactly to create a strong element in the foreground. Something to catch the eye before moving to the whole picture. I want that camera angle to tell several stories about the city. There will be small details with people everywhere to tell something about the concept "The Beautiful, The Sustainable, The Spiritual". I hope to explore the concept to its full extent...I´ve been working hard on that. Thanks.
3 years, 3 months ago on Progress: Springtime, new buildings, more to come soon..
Hi Jean-Marc. It´s really coming to life! You are doing a great in traslating your concept from your beautiful sketches. Are you going to turn on the light (and glow)on those circular windows? Good luck!
3 years, 3 months ago on Tribute to Metabolism
Hi Paul. Excellent work. Specially if we consider the short production time. Great design and great work on fusing the 3d elements to the photographic ones. I suppose the buildings on the background are photos...? Great final image. I am curious to see the other season. Good luck!
Hi Alvaro. I agree with Ronen regarding about the sky and the small foliage and small stuff. I thin you could put some slight silver light coming from the moon too. that would add a nice touch to the scene, specially to the cliffs and their highlights. I really like the composition on all the cameras and specially like the night version. Overall great work! Good luck!
3 years, 3 months ago on -People Of The Cliffs- some last re-touches & new mood, "Night"
Great evolution. I really like the look and feel of the image. I like the work you´ve done on the house and its interior too. My only comment goes to the background image. The sky should blueish sky should match the slight purple tint on the buildings. That´s where hdri´s come in handy. You can easily fix that in post production though. Good luck!
3 years, 3 months ago on 50% of 93% Done
Hi Egor. Great work. Specially your excellent texturing work caught my attention. My only comments go to the camera angle, I think you could explore more dramatic angles and the lighting. I think your work would benefit a lot from a more detailed and contrasty lighting solution. Overall great work. Good luck!
3 years, 3 months ago on RB-CityLife_NY-intersection_-Dec-18-2011WinterNight
@AndriusSkibaris Thanks for the supportive words! That helps a lot. More updates coming soon. Right now, besides modeling and texturing I´m working to optimize the model. I work on a fairly old Q6600 with 8 gigs of RAM.
3 years, 3 months ago on Some Progress: Textures and New Buildings
@jiminy-billy-bob Yes, I do. I hope to post an update today.
@cristobalena Thanks, Cristo. I need you and the other guys to comment on everything. That helps a lot to make better images. Good luck!
What an excellent source of inspiration! Thanks, Ronen!
That´s a trully inspiring video.
3 years, 3 months ago on The City Limits / Amazing Timelapse by Dominic
Hi Eric. I´m not sure how the explosion fits your images too. The glass would be the first pieces to "blow" and they keep intact in your image. Take a look. Good luck!
3 years, 3 months ago on Hulk Smash
Hi Skuba. First of all, your concept has great potential. What happens is that the camera angle and the lighting need to play a big role to make your protest image stand out and look striking. A few comments: 1. That tree is definitely out of context. I would either use several trees on the sidewalks with some variation or simply delete it. 2. You have modeled a beautiful sculture like stair in the plaza. You can explore that structure in more dramatic ways (camera angles). 3. I suggest you to select two or three people and work on PS to integrate them to the lighting. That would be an important test. Best of luck. Keep up the good work.
3 years, 3 months ago on Protest
Hi Stephen. That tree definitely looks weird as is and is not contributing to your work. Regarding the composition, you need to let the audience know what´s important...Right now the interior and the exterior are fighting for the viewers attention. I think your exterior has more potential...Why not getting really closer to the windows, show just a bit of them with some water condensation on the glass some detailed textures and explore the exterior view with those buildings and homes? You could explore depth field, lighting, detailed textures and would not have to model a lot (I think). Just some suggestions. Keep up the good work.
3 years, 3 months ago on London, California
Hi Hector. You have do a great texturing work and your model has a really nice level of detail. I would suggest you put some more work on the lighting. It looks flat as is. Your work will stand out a lot more with a more dramatic lighting and highlights.
3 years, 3 months ago on New York Alley by Enka3d – Postpro test -
Great work so far...Your work would benefit a lot from a more dramatic lighting set up, more overall contrast and highlights. We tend to underestimate the potential of the specular highlights. They can do wonders. Good luck!
3 years, 3 months ago on Some texturing and lighting
Hi Alvaro. Great progress. You have a great foundation for a striking image now. I have few suggestions: Like sdwhitton said, why not finish off things at the top. Just your trees with some kind of entry? On the lighting I suggest you further explore the use of artificial lighting. That warm light coming from the tents has lot of potential. Try to show more of the walkways...at last I would use a stronger general environment light (hdri or skylight) to generate more contrast and hilights...You need highlights on those cliffs. I´m sure with those tweaks you will have a killing image. Keep up the great work!
3 years, 3 months ago on Cliff Progress
Hi Herman. Sure thing. Never wannabes...I was specifically talking about the style of MIR and LUXIGON and then I added Vyonyx. In my opinion, those companies are great sources of inspiration as those great concept artists are and several traditional artists... Each one has a particular trajectory and style. Right now, I´m working to take my work to a higher level. I want more atmosphere and I hope one day my work will spark emotions too...but with my style.
3 years, 3 months ago on Making of House on the Coast
Hi Javier. Nice modeling, textures and camera angle. What are your plans for the seasons? I´m curious to see your Akira world when finished too. Good luck!
3 years, 3 months ago on NeoTokio - Texturing
@alvstel Hi Alvaro. I like your camera angle. I would try to use a vertical aspect ratio to show the same as now on the sides but more of the upper part (a bit of sky? or maybe the entry to the city) and more of the lower part when all the water meets the cliffs. Are you using Hdri? The shadows lack a bit more definition on the daytime shot and a lot more contrast on the sunset shot. Try to explore new camera angles to have some additional views...Just a suggestion. Your concept has potential, give your best on this final weeks. Good luck!
3 years, 3 months ago on -People of the cliffs- some textures and daylight
Hi Maayan. It´s good to see your second image. My suggestion is trying to put "something" of your city in the rendering. I mean we need to tell that´s your city when seen from the interior. Good luck!
3 years, 3 months ago on Minor changes & Quick post test
@ronenbekerman@whitebirchstud@dboxcreative I agree with you Ronen and do almost the same. I keep revisiting the LUXIGON and MIR portfolios and interviews and also keep visiting the VYONIX website...Everytime I look at one of their illustrations with one of those rainy atmospheres or striking sunsets (more Vyonix), they spark many emotions.
I would like to add one point to be discussed, if possible. We all produce realistic images...honestly, I don´t mean to sound arrogant, I was producing realistic renderings for Screampoint back in 2003 and later to other companies. During this year, I started to study the work of many talented conceptual artists like Syd Mead, Fheng Zhu, Jesse Van Dijk, Stephan Martiniere and others. They create atmospheres and/or moods...their work spark emotions...their name and their work will be reminded because of those emotions...The same kind of emotions sparked by the work of MIR, LUXIGON, VYONIX...
Let me know what you guys think...
Hi Skuba. I´m glad you like the work...Thanks for the comments.
I will texture the buildings and refine the compositions next week. Most textures are done, thank God. I hope you like them on the next WIP´s.
Regarding the lighting, I´m quite happy with the warm morning lighting and atmosphere of the daytime shot. I agree about the contrast between the shaded and lightened areas, I hope to work on that during the weekend. This project is a particular case that I don´t want to be attached to realism. It´s more of a poetic vision of the future than a photo of the future. If I manage to create something beautiful and ethereal on the daytime shot and something with impact and, if possible, beautiful on the sunset/dusk shot, I will be very happy. :) I´ve been dreaming with those shots. :)
On the sunset/dusk shot, although that´s the look and feel that I want, I still have to work on the lighting.
Let´s see what happens! I really liked your comments. Please make sure to check the next posts.
3 years, 3 months ago on Progress: Setting the atmosphere for two camera shots
Hi Alvaro. Great progress! I really like the textures on the tents/shells the scale of teh cliffs, the walkways and the bridge. My comments go to the stone material which needs some specular highlights to stand out and the camera angle. It looks a bit too tight. Why not to let your renderings breath some more and show more of the river (where the cliffs touch the water and or the upper part (maybe some sort of gate or entrace to the "city". Great work. Good luck!
That sunset/dusk shot is a nice challenge. I want to capture both the end of the sunset (showing a bit of the sun hitting the very top of some trees and buildings), the nice blueish/purple light coming from the sky and also some artificial lighting coming from the new light posts. I´ve learned that´s possible in traditional photography by using longer exposure and filters to reduce the light brightness.
I´ve just editted the post and inserted a new and revised sunset&dusk shot. Please let me know what you guys think of the new light posts and the artificial lighting. Thanks, again.
Hi Maayan. It´s nice to see your second image. I have some comments to try and help:
1. I miss the context of your city in your interior rendering. The judges will need to be able to tell that´s your city from the interior and exterior shots.
2. How do you plan to show the seasons in your renderings? What seasons will you use?
3. I would try to put the "identity" or "personality" of your city in both your renderings.
I look forward to seeing your progress! Good luck!
3 years, 3 months ago on Test - Ronen Bekerman's CityLIFE Challenge
Hi Kodissimo. Nice progress.
I will split the rain effect in two parts to comment. The first part is where the rain drops hit the ground with splashes. It look much better than your previous 2d effect. On the upper part (above the ground and on the whole image) the 2d effect represented the rain more realistically, the drops were separated from each other. The current motion blur is making the rain drops too continuous, they look like strings of water.
Regarding your future vision of the final shot, it looks a lot better than the previous shot.
Great potential! Good luck!
3 years, 4 months ago on Texturing #4 (also some rain tests by using particle flow)
Hi Kodissimo. I agree with studiomaayan to some point. I understand that you will texture the other buildings but the shader of that building (to the right) is looking a bit strange, saturated. Overall the model and the wet streets look great. Keep up the pace, I´m curious to see your final pieces.
3 years, 4 months ago on Texturing #3 (also modeling, remodeling etc.)
@aubreym Yes, I was referring mostly to the cadillac and the carpaint material on the cars. I think if you give some life to the appartments, maybe use some glossy reflections/highlights on the grass (it looks a bit dull) and fix that cadillac, your nice modeling and texturing will stand out much more.
One tip: Overcast skies don´t create very well defined/contrasty shadows but on the other side they are great to cast highlights and contribute to the specularity of all the shaders. You could work on the materials and create some specular/glossy maps to use that...Just a suggestion. Look forward to seeing the next WIPs.
3 years, 4 months ago on Winter, Summer with a new POV
Hi Steve. Nice start. I really like that main curved building. I will make sure to check your posts. Good luck!
3 years, 4 months ago on Cosmo Future Vancouver 3
Hi William. I´ve been checking your nice sketches. Great work! Now, regarding your challenge, we don´t have a clear idea of what your final images will look like... It would be great to see some massing modeling. Let us know your plans for your final images. Good luck!
3 years, 4 months ago on parallax_6
Hi Aubrey. I have some comments about your images. 1. Regarding the modeling, the level of detail is quite good and the textures on the architecture and urban equipment have a solid base. 2. About the the wide image, it´s your best shot for now but it needs work on the cars, their shading is not up to the quality of the overall architecture. Your camera has a slight vertical perspective...that doesn´t contribute to the shot and looks like the buildings are falling. I mean you can assume the vertical vanishing point or use straight verticals. I suggest using the vertical perspective correction. 3. Regarding the lighting I really think you need more contrast and color. That shot showing the grass on the foreground has potential but needs some sunlight to give life to the grass and more contrast to the image. The whole area is on shadow and that doesn´t help to show off your nice modeling and texturing. Sometimes it´s better to use lights that a low contrast hdri. If you are using an hdri map, your can change its gamma to have more well defined shadows. Please keep in mind that all the comments are intended to help. I look forward to seeing your next round of images! Good luck!
Hi Eric. I really like your new camera angle. The idea of looking at the exterior from a nice contemporary interior with good textures is great too. I would advise you to start creating atmosphere and life through the use of lighting, people and vegetation. Regarding the lighting, I miss contrast in your new WIP rendering. Some direct lighting from the sun or from artificial lights would help a lot. Also I think creating activities with people will play a big role to give "Citylife" to your entry. I see a lot of potential, it´s just a matter of concentrating the efforts during this last month of challenge. Good luck!
3 years, 4 months ago on Adding some texture
Simply wonderful. The new features, specialy the painting tool and the parametric changes make the product a "must have" for serious landscaping projects. I wish I had it on time for my CityLife entry! :)
3 years, 4 months ago on Forest Pack Pro 3.7.1 Beta Released
Hi there. You have some great inspiration images. The concept has a lot of potential too. My suggestion is, once you have a good initial idea of the look for your city, jump in modeling as the initial blocking helps a lot to find nice camera angles, interesting areas to model more detail, etc. I will be around to help with comments. Good luck!
3 years, 4 months ago on Inside earth
@studiomaayan Thanks for the comments and compliments! They motivate and help a lot. More to come soon. Thanks!
3 years, 4 months ago on Some Progress - New composition, buildings, lakes and sky + some painting and atmosphere.