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@ElvinAliyev Tnx for the information Elvin. I'm wondering how it all relates to Mental Ray, which is what I work with. In Ludvik's making of (http://www.ronenbekerman.com/making-of-esherick-house-part-2/) he doesn't use fall off maps. Maybe the IOR setting in MR does more than Vray? Or he doesn't think it is needed. Been testing it out and I've been getting some nice results, although tbh they seem less about the actual reflections and more the added effect it has given. For example adding a fall off map with a scratch texture in the A&D Chrome material gives a nice smoky mirror look, but adding it to a wood mat. doesn't seem to do much. I'll keep testing ;)
1 year, 11 months ago on Making of Church of the Light
@ronenbekerman Tnx Ronen. Been doing some test with a simple chrome dome and the effect is really nice, adds nice depth to the material. Guess I'll be editing quite a few library materials tommorow... ;)
Great images and making of.
Can someone explain to me the use of a fall off map before the bitmap in the reflections? Is it to create less reflection close up and more reflection in the distance, or is it for something else?
Just found this software last week after looking into getting decent grass and landscaping. Stunned by how fast it gets everything done! Really great, nice to see another scene, something more to test.
2 years ago on Free Autumn Park Scene
Congrats guys, worthy winners! Thnx for the honerable mention Ronen! Very happy with that.
2 years, 1 month ago on CityLIFE Challenge Winners Announced
Great tutorial, very similar to how I work tbh. A few tips and settings that I haven't used yet so I'll be giving those a try! Cheers.
2 years, 1 month ago on The Shipyard / Photoshop Postwork Breakdown
Really nice! Although one detail I would look at is the sky in the background, it seems just a tad too bright/blue to me. Other then that, really really impressive!
2 years, 2 months ago on RB-CityLife_NY-intersection_-Dec-20-2011_Rain
Thanks for the comments. Can see your point with regards to the concept and the contrast being stronger. Would be interesting to make a more extreme version to see how that ends up, shouldn't be too much extra work with everything else present. I created the image to be as real as possible (haven't been doing this long so just getting it decent was a challenge) and with that in mind I created the shanty town in a "real" way. The structure is reasonably realistic (without going into precise engineering). I like that it somewhat merges with the rest and is more subtle because of it. But I tend to design that way in my dayjob aswell, I always like noticing stuff once you look a bit longer and finding more depth that way. I could imagine walking on this street and only noticing the homeless guy and feeling that something is off but not sure what....and then realise this shanty tower all of a sudden. But placing more weight on the concept it could have been more visible, I agree.
2 years, 2 months ago on Project Overview "Contrast"
jiminy-billy-bob I think it's the lighting. Initially I had a daylight system as a placeholder to test the materials and that was a lot faster. Only displacement I have is in the masonry, but very very low.
However any render with photometric lights take long for me. Guess I'll have to try a step by step tutorial to see if I'm doing anything wrong.
2 years, 2 months ago on Beauty renders
jiminy-billy-bob Yeah I'm toning down the reflections in post. Completely agree that they are too much. (They were just loaded straight in from the Evermotion libary with no edits)
Hardware is Core 2 quad Q6600 @ 2.40GHz with 8GB, win7, 3dmax 2012 mental ray. Only edit I made from draft preset is to up FG rays 50 to 100 and FG density from 0,1 to 0,2. If I increase the settings with the presets to low or medium it takes ages. Even on the more conceptual renders that I make which don't have huge scenes or materials. So I didn't even bother to attempt them this time. Quality is 4x16 box.
Lighting is environment jpg with skydome 1 mulitplyer. Photometric disc light 50m radius with 300.000.000 cd, exposure (13 daylight exterior) has unitless at 50.000.
All materials have a certain amount of reflectivity, usually by map. But nothing special or complex tbh.
(finaly figured out how to post...)
Like the idea of the Media-tree. A few years ago, during uni, I made one of my first 3d's that was about the concept of the media (and at that time G.W. Bush) overpowering the general opinion and manipulating the masses. Setting was a street with tv screens all over the place with "stop the terrorist" messages. So many that you could hardly see the buildings behind it. Guess we have similar concepts in general then ;). Nice pictures of NY on your site btw.
As for the image, not sure what the image concept is, if you are going to go more rough and conceptual or more clean and natural. You could go a bit Luxigon which might work well for the image and give it more balance (colouring). Also the people in general could have more depth, maybe some high/lowlights (especially those nearest) to get a bit more action in them. Maybe you could add different (generic (to not go to political)) images to the screens.
2 years, 2 months ago on Protest - Summer Night
Great images, did you do all the snow in 3d or post? The snow near us (next to the car) looks really good.
2 years, 2 months ago on RB-CityLife_NY-intersection_-Dec-18-2011WinterNight
You can use the new final submit function a tth etop of the page on the left. Nice images btw.
2 years, 2 months ago on Final upload