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However i agree that loading times are shite, and whenever you nitro-boost right next to a car, it never seems to do anything, and the competion is right on your tail just down the road . "I just boosted.. how am i not miles ahead?"

2 years, 10 months ago on Need for Speed: The Run - The PS3 Attitude Review

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I've always been a fan of the NFS series from day dot - the original - but I found it lost its way through the series (Underground and the like). There was too much of driving anywhere in open environments, pointless visual mods, and having a choice of too many races to undertake before moving on. This is a good throw back to the original format, albeit a little different. It can be a little frustrating though, but having said that, it's raw, pure racing. To say "Initially it’s just you and your heavy and unresponsive low-spec car, which really isn’t as satisfying as it ought to be" is a little unfair - the Gran Turismo series are the same. Its par for the course in all games. Personally, i like the involvement in the cut scenes, escaping the cops on foot, etc, and adds to the illegality of the storyline, even though the visuals aren't so great. I also see a closer resemblance to the Burnout series than i do Driver and Ridge Racer. Two points of contention: Why the necessity to keep a track of resets? And why give trophies when i cant see what i have? (I'm also not playing online, i dont have access to that, so its just me. I might be missing part of the overall feel of the game because of that). The sensation of speed is awesome, especially on a large TV, and in bonnet view. Go Forth and Race, i say!

2 years, 10 months ago on Need for Speed: The Run - The PS3 Attitude Review

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