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Great article Ronen, and a nice compliment to the 3d World article. Very solid advice for all users.
1 year, 11 months ago on 9 SketchUP Tips for better 3d modeling workflow
I got into dynamic components over the last year. If you find yourself using a lot of modular components they can be pretty amazing. However, I'd guess for most of the stuff you do there wouldn't be much use. Be interested to see if you ever find a use for them though.
Interesting that you don't use layers at all. I'll admit that I don't use a lot but I find them pretty crucial for hiding certain objects. Like you, I also rarely use guides though. I find the inferencing and snaps to pretty much make them redundant.
Ronen, it would be interesting to know more about your use of guides.
congrats to all the winners. great work!
2 years, 12 months ago on CityLIFE Challenge Winners Announced
Had to look at these from home. Work has the images blocked as 'render porn'
3 years ago on Chicago Loft by Bertrand Benoit
i'm having a tough time opening the thumbs but from what I can tell they look great. I like the very intentional color schemes you've got going on here, the blue in the one and greenish in the other. Very well thought out. The 'world' reminds me a bit of an 80's apocalyptic type movie
3 years, 1 month ago on Tribute to Metabolism
both are nice images. I'm not sure if you've got two different seasons or not but I like how you've explored different sections of the city in each image and it looks like you've got some nice layering going on. good job :)
3 years, 1 month ago on Future city
very nice overall image and good work on the composition. it's got a nice bit of foreground and an obvious focal point. for my taste some parts almost have too MUCH detail but it's certainly the sort of thing I'd like to have blown up on my wall so I could study all the bits and pieces. Great work
3 years, 1 month ago on LONDONS PT 8_FINAL IMAGE
Very cool. I'd agree on the people. Other than that it's looking great. Lots of visual complexity going on!
Very cool images. I hope to see a 'making of' on this at some point if for no other reason than because of it's unique style. It works very well in this sort of stark apocalyptic world you've created.
3 years, 1 month ago on Neo-Tokio, Final Images
Very nice and clean looking. I think it'll be a lot stronger with the balconies you mentioned. In fact, I can't quite tell if this is where it's heading but it'd be very interesting to see a very strong foreground element that catches the eye before moving directly to the central building. The flower on the right almost does it for me but a visually heavy balcony railing in the foreground indicating where we're standing, or something could provide some added visual interest. Just a thought.
3 years, 1 month ago on Progress: Springtime, new buildings, more to come soon..
Great job. I really like all of the custom texture work you seem to have done. The images have a very consistent level of grit and detail which adds a lot.
3 years, 1 month ago on Final Images
@DeanMoran Very well stated. You've obviously got a very good grasp on where the image is at and what you were doing with it. I certainly agree that the realism factor is there and well thought out both in terms of rendering and construction. In the end I can't say which version would be better, but it'd be an interesting experiment later on down the road. Good job on the comp :)
3 years, 1 month ago on Project Overview "Contrast"
great job with the overview here. you did a superb job of being consistent throughout which really seems to have helped you spend time on all the quality elements you produced rather than on changes and such. I like the postwork you did on the daytime shot a lot. The car reflections looked better and the streetlight popped out a bit more which was nice.
One thing that might have been interesting is had you played the 'contrast' theme a bit further. As is, the 'shanty' sections almost totally blends in with the outside buildings and the colors overall are quite uniform. At a glance it just looks like a well done street render as it's easy to miss the shanty section. To this end, the original image actually did a pretty good job. There's (quite literal) contrast with the buildings, and then the rubble is a completely different color and quite obvious. The rubble also contains all sorts of slanted lines which draw your attention from the uniformity of the buildings - a feature your images didn't end up with. So while I really like the concept and I really like the images I wonder if there could have been a better connection between the two.
@ChristianMiranda Thanks for the comment. The lighting, reflections, and refraction is currently done with an HDRI. The background I've substituted is pretty close to the background produced from the HDRI but I see your point.
My counter-argument would probably be that the purple hue is probably coming from the sunset which is behind the camera, but in actuality looking at the raw render, the buildings don't look quite that purple. The problem may be that I did some overall color adjustments on the foreground which didn't include the background. I'll have to try running the background through those adjustments and see if the colors even out a bit.
3 years, 1 month ago on 50% of 93% Done
super cool image. i was really looking forward to seeing you tackle this one and it's turned out great. You really went all the way with it!
3 years, 1 month ago on RB-CityLife_NY-intersection_-Dec-18-2011WinterNight
really nice low key image. I also like the contrasting blues and oranges here. I hope the final may have a bit more orange. To me there seems to be a bit of a balance issue as the top is hogging all of the detail while the bottom is very stark. Perhaps just some subtle reflections of the light sources would be enough to balance that out.
3 years, 1 month ago on 2nd POV - Postwork
Cool images. Maybe I haven't been keeping up with your latest stuff. Have you talked about the meaning behind it? Given your earlier theme it reminds me a lot of the song "the revolution will not be televised"
3 years, 1 month ago on Protest - almost done...
Very cool. I like the falling water effect and you have a lot of detail in there. good job
3 years, 1 month ago on 1st fly thru...
yowza. A+ for modeling. Can't wait to see it with textures!
3 years, 1 month ago on New York Alley by Enka3d – Modeling 2 -
The rain is looking great now. I think I like the addition of the new cars as well. I think if you keep tweaking the lighting and get the lights in the storefronts it'll be an incredibly strong image. I assume your alternate scene will be more of a clear day sort of thing? As it is I know there's a lot of modeling detail that we can't really see.
3 years, 1 month ago on Texturing #5
very cool view. I really like the quality you've got going so far!
3 years, 2 months ago on Train, heave on, to Euston
Wow, that's some really good stuff. You've got a lot of work going on in there. Are you planning to model those other buildings with equal detail or are you going to hide them with your camera angles. Good job.
3 years, 2 months ago on Texturing...
I really like this photo. I found it awhile back when looking for references on the last competition and seriously considered trying to turn it into a rendering as you seem to be doing. I can't wait to see how it turns out in your hands!
3 years, 3 months ago on RB-CityLife_NY-510 AvenueOfAmericas
Wow, love these clay shots. You're setting a high bar here with your modeling. Can't wait to see how it looks once you start the texture work!
3 years, 4 months ago on NYC – modeling #6
Looking cool :) I really like the fish eye view
3 years, 4 months ago on Skate Land - Modeling - 1
@ChristianMiranda The faucet isn't really anything special. I found it to be an interesting challenge to model something so simple but with great detail (a nice change of pace from focusing on the broader aspects of the building). Since I put so much time into it, you'll probably see some closeups for fun later on but it's far from a main element. In my reference photos it hardly even shows up since the kitchen is nothing to write home about.
I've got the house all blocked out now as well as the docks on front and back. I'm in the process now of working on the tallest building which will show up in the background of the exterior rendering. I'll post an update on that soon. I'm struggling with what to model and what I can simply rely on textures for.
3 years, 4 months ago on Faucet
Oh ya, I really like the idea of leaving things open to the imagination as well rather than having to convert this into something that looks like it makes sense. I think part of the creativity so far as I see it at this point is that it DOESN'T make sense.
3 years, 4 months ago on City/World (model phase)
wherever this leads, it's proving to be one of the most creative ideas going right now. I had no idea that your original concept sketch was so literal. looking forward to the progress!
very nice modeling work!
3 years, 4 months ago on NYC – modeling #3
@ronenbekerman@thearender I'm not sure if this is up to date but I found this roadmap which suggests GPU is slated for v1.3 http://www.thearender.com/downloads/TheaRenderRoadmap.pdf
3 years, 4 months ago on Thea Render 1.1 Review by Sandro Sorce
Really interesting review. As a Maxwell user I was really impressed by the features which Thea has that Maxwell doesn't. The ability to easily compare renders, the biased option, and volumetrics all stood out to me. I've been turned off by the quality of Thea's gallery images but I'm going to give it a shot.
@ronenbekerman Yes, in particular I love the night shot and hope to reproduce it with some modifications. But I really like the modern simplicity of the interior as well and hope to do any number of detail and room shots to supplement.
I haven't quite come down on the seasonal aspect but I'm considering an exterior during some sort of rain storm perhaps, with waves crashing and such. I've always wanted to do a fall shot but I can't see it working that well with this particular scene.
Very compelling idea bout having an event going on! I'll have to explore that.
3 years, 4 months ago on Watervilla de Omval by +31Architects
Very cool design and concept. i love the touch with adding the cranes. Reminds me of london.
3 years, 4 months ago on Migration; To the sea
@ronenbekerman@Tolgahan Congrats to Benjamin on being on the jury.
Now Ronen, I've got a list of about 7 or 8 more people I'd like to see on that jury. ;)
3 years, 4 months ago on The 3rd Architectural Visualization Challenge Begins
sounds like a great concept and you've got a good story behind it.
3 years, 4 months ago on A picture tells a thousand words.....(concept sketch)
@Tolgahan HAHA! I thought the same thing when I saw he wasn't on the judges list!
Wow, so much new stuff to be excited about here. It's that warm feeling you get when the next version of your software of choice comes out, except this is free. The Challenge page looks amazing visually. You've definitely taken things to the next level here Ronen.
i've had this up on my computer since i saw it in the forums and keep coming back to it. Fantastic work. For full appreciation, there are some higher res versions on the Thea forum here http://www.thearender.com/forum/viewtopic.php?f=21&t=6183
3 years, 4 months ago on Carapicuiba House by SandroS
Tough choice but I really like the Davis Free set01 sofa.
3 years, 5 months ago on DesignConnected Giveaway
Good to know that SOA is planning to record the event. I'd love to see there. You've put together some excellent workshops.
3 years, 5 months ago on Academy Day #2 / Venice, Italy.
All the light fixtures in Vol 4 are great
3 years, 6 months ago on Winner Announced: model+model Giveaway