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Great article Ronen, and a nice compliment to the 3d World article. Very solid advice for all users.
1 year ago on 9 SketchUP Tips for better 3d modeling workflow
I got into dynamic components over the last year. If you find yourself using a lot of modular components they can be pretty amazing. However, I'd guess for most of the stuff you do there wouldn't be much use. Be interested to see if you ever find a use for them though.
Interesting that you don't use layers at all. I'll admit that I don't use a lot but I find them pretty crucial for hiding certain objects. Like you, I also rarely use guides though. I find the inferencing and snaps to pretty much make them redundant.
Ronen, it would be interesting to know more about your use of guides.
congrats to all the winners. great work!
2 years, 1 month ago on CityLIFE Challenge Winners Announced
Had to look at these from home. Work has the images blocked as 'render porn'
2 years, 2 months ago on Chicago Loft by Bertrand Benoit
i'm having a tough time opening the thumbs but from what I can tell they look great. I like the very intentional color schemes you've got going on here, the blue in the one and greenish in the other. Very well thought out. The 'world' reminds me a bit of an 80's apocalyptic type movie
2 years, 2 months ago on Tribute to Metabolism
both are nice images. I'm not sure if you've got two different seasons or not but I like how you've explored different sections of the city in each image and it looks like you've got some nice layering going on. good job :)
2 years, 2 months ago on Future city
very nice overall image and good work on the composition. it's got a nice bit of foreground and an obvious focal point. for my taste some parts almost have too MUCH detail but it's certainly the sort of thing I'd like to have blown up on my wall so I could study all the bits and pieces. Great work
2 years, 2 months ago on LONDONS PT 8_FINAL IMAGE
Very cool. I'd agree on the people. Other than that it's looking great. Lots of visual complexity going on!
Very cool images. I hope to see a 'making of' on this at some point if for no other reason than because of it's unique style. It works very well in this sort of stark apocalyptic world you've created.
2 years, 2 months ago on Neo-Tokio, Final Images
Very nice and clean looking. I think it'll be a lot stronger with the balconies you mentioned. In fact, I can't quite tell if this is where it's heading but it'd be very interesting to see a very strong foreground element that catches the eye before moving directly to the central building. The flower on the right almost does it for me but a visually heavy balcony railing in the foreground indicating where we're standing, or something could provide some added visual interest. Just a thought.
2 years, 2 months ago on Progress: Springtime, new buildings, more to come soon..
Great job. I really like all of the custom texture work you seem to have done. The images have a very consistent level of grit and detail which adds a lot.
2 years, 2 months ago on Final Images
DeanMoran Very well stated. You've obviously got a very good grasp on where the image is at and what you were doing with it. I certainly agree that the realism factor is there and well thought out both in terms of rendering and construction. In the end I can't say which version would be better, but it'd be an interesting experiment later on down the road. Good job on the comp :)
2 years, 2 months ago on Project Overview "Contrast"
great job with the overview here. you did a superb job of being consistent throughout which really seems to have helped you spend time on all the quality elements you produced rather than on changes and such. I like the postwork you did on the daytime shot a lot. The car reflections looked better and the streetlight popped out a bit more which was nice.
One thing that might have been interesting is had you played the 'contrast' theme a bit further. As is, the 'shanty' sections almost totally blends in with the outside buildings and the colors overall are quite uniform. At a glance it just looks like a well done street render as it's easy to miss the shanty section. To this end, the original image actually did a pretty good job. There's (quite literal) contrast with the buildings, and then the rubble is a completely different color and quite obvious. The rubble also contains all sorts of slanted lines which draw your attention from the uniformity of the buildings - a feature your images didn't end up with. So while I really like the concept and I really like the images I wonder if there could have been a better connection between the two.
@ChristianMiranda Thanks for the comment. The lighting, reflections, and refraction is currently done with an HDRI. The background I've substituted is pretty close to the background produced from the HDRI but I see your point.
My counter-argument would probably be that the purple hue is probably coming from the sunset which is behind the camera, but in actuality looking at the raw render, the buildings don't look quite that purple. The problem may be that I did some overall color adjustments on the foreground which didn't include the background. I'll have to try running the background through those adjustments and see if the colors even out a bit.
2 years, 2 months ago on 50% of 93% Done
super cool image. i was really looking forward to seeing you tackle this one and it's turned out great. You really went all the way with it!
2 years, 2 months ago on RB-CityLife_NY-intersection_-Dec-18-2011WinterNight
really nice low key image. I also like the contrasting blues and oranges here. I hope the final may have a bit more orange. To me there seems to be a bit of a balance issue as the top is hogging all of the detail while the bottom is very stark. Perhaps just some subtle reflections of the light sources would be enough to balance that out.
2 years, 2 months ago on 2nd POV - Postwork
Cool images. Maybe I haven't been keeping up with your latest stuff. Have you talked about the meaning behind it? Given your earlier theme it reminds me a lot of the song "the revolution will not be televised"
2 years, 2 months ago on Protest - almost done...
Very cool. I like the falling water effect and you have a lot of detail in there. good job
2 years, 3 months ago on 1st fly thru...
yowza. A+ for modeling. Can't wait to see it with textures!
2 years, 3 months ago on New York Alley by Enka3d – Modeling 2 -