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Its hard to pick one good model from Designconnected, becouse all of them are great ( quality of models, meshes and mapping). If i should pick one it would be Peanut B system. Wrinkles and folds - amazing. Model is not heavy (you can always turn it in to proxy) but looks great from every angle and distance.
8 months, 4 weeks ago on Winner Announced: Designconnected Giveaway
Can someone upload it in FBX format? (2009) Would be realy great.
11 months, 1 week ago on Mies van der Rohe’s Neue Nationalgalerie 3D Model
http://architekturmuseum.ub.tu-berlin.de/index.php?set=1&p=54 strongly recommending this place if you would like to see great architectural drawings (look for plans from Breslau / Berlin/ Posen from 19' or early 20' century
1 year ago on Hand Made by MATERICA D_SIGN
junglejuz sounds reasonable to me, i also get info from Vis-People that this HDRI free samples will be "fixed" next week prabobly.
I think about one more thing there - how would it work, if i would take for instance this vis-people HDRI now, and disasamble it to series of images, then tweak them in photoshop (increasing number of steps, by duplicating some of them and working on theire contrast, a specialy increasing brightness of the sun on the low steps) - and then marging them to HDRI again. This could be a bit "long" work i know :) but could this fix the problem? Will try when ill get a bit of free time at home. Cheers!
1 year, 9 months ago on HDR Image Based Lighting 3D Scene Setup
junglejuz Opened the files (Hyperfocal [HP], Openfootage [OF], and Vis-People [VP]) in photoshop, and from what i have seen, the HP on very low steps (under -8) , when the other ones does not have this. Exacly as You said - crucial seems to be the contrast on low steps of HDRI (and this means that the sun on the image should be realy bright - then on low steps it is still visible - and can provide enough power to cast strong, good sharp shadows).
junglejuz well, this shows that there is much better contrast range - a lot more "bright" and "dark" steps.
Great that you checked it, and thanks for sharing the information. By the way, cool portfolio you got there :)
junglejuz well this could show how are this HDRI realy build. Would gladly see the results - to compare HDRI with strong shadows, and similiar in look (clouds etc) HDRI without this shadows. This would tell us what is missing in the one with low shadow quality. Anyway - HDRI is not a "magic button" - and it still need work from the artist to get the results that are desired.
junglejuz yea i know - for the lighting its good enough the size Your image has. But maby (just guessing) if Ronen is using comercial ones (geussing) and im using lower ressolution free ones - there something happened in the process of lowering ressolytion that caused the fact that lower ress version of the same HDRI does not work the same. Not the actual pixel ressolution but maby some gamma shift? No idea. Ill wait for the 2nd part of video :)
Till now im using anyway VraySun + Sky for lighting, but would be cool to get something with different look, to the portfolio :)
...and where is this magic button "Make cool IBL"
Cant wait for his 2nd part of video.
Btw Ronen if you read this, did you used on the 1rst video free HDRI sample? or the comercial one? (maby in the process of lowering it ressolution it lost some data?)
im curious to know why Ronen's images on the same HDRI looks different then mine :)
junglejuzronenbekerman now this one looks good (well defined shadow areas) and not overbrightned.
Could you tell us what did you did with this HDRI? (if You tweeked it in any way)?
junglejuzronenbekerman Cant check the HDRI You shared junglejuz - renders black (no data inside? - it has 140kb size) anyway, back to the topic - i got info from Vis-People owner, that the free sample HDRI will be reworked next week prabobly. I think - the same as you figured out - that the problem is inside of HDRI files (checked the setup on the files from Vis-People - thats prabobly the problem) I'll try to check on the files provived by http://www.openfootage.net/. Still i hope Ronen will show how did he tweaked the HDRI - i love the color mood he gets in the images (on the "raw" renders).
ronenbekerman definitly will wait for Your video :) just when i start something i like to do this good :)
junglejuzTried with lowering gamma directly in HDRI, but later i figuret out that if i set up gamma 1.0 in HDRI and on top of it i put ColorCorrect with gamma 2.2 it looks almost good. There are only 2 problems:
1) it lowers a lot acceptable level of increas for intensity (max is 7~9 for all HDRI in Vis-People collection) Still it is bright enough, and i can tweak in camera settings - if needed
2) the map cant be used directly as background - i had to take it out from ColorCorrect and alternate intensity (up to 35) and then it could be used as Background (in other case it would have too much contrast - and look dark in general).
So i ended up with 2 HDRI's -
1 for light in VrayLight(dome)
- HDRI [ gamma 1.0, intensity 7 +ColorCorrect [ gamma 2.2], and the second one for background
- HDRI [gamma 1.0, intensity 35], no ColorCorrect)
checked with 5 different HDRI's from VisPeople and couple other - still nothing...
junglejuz im using the same map as Ronnen in his tutorial, anyway ill try with other one.
Got the same problem with 3dmax 2011 and Vray 1.5 sp5 as gauten.
Here is how it looks after render ( LWF, gamma 2.2, linear color mapping). All other settings are exacly as you shown Ronnen. (using the HDRI03 from the free Vis-people collection)
If anyone would be interested - here is the .max file (2011)
http://www.speedyshare.com/files/29669929/scene2011_noshadows.max Any suggestions
what did i messed up?