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I'm not sure if Stick it to the Man will be my thing, but Puppeteer has been on my 'to play' list, and you can never go wrong with Everybody's Golf, I could see that one taking up permanent residence on my Vita memory card :).

9 hours, 13 minutes ago on EU PlayStation Plus content revealed for May


@mitchjay1992 @Axe99  Aye, I played a few turn-based games on PS3, but it's a bit clunky.  Apparently it improved over time, but by then interest in MP had fallen off.  Local MP is great, lol, but I prefer the traditional board and wooden piece :D.

2 weeks ago on Pure Chess joins PS4 later this month


Thanks for the news Mitch :).  Am a big fan of the 'ole Chess, will deffo get into it.

2 weeks, 2 days ago on Pure Chess joins PS4 later this month


There's no doubt that most of the bigger new games on the new consoles are successful templates with a bit more shiny, and that we definitely want change going forward, but thar be a couple of issues that I think the author's overlooked:

- New, big-budget games cost a _lot_ of money - often north of $100 million.  You're not going to find people to back a project of that cost unless you have an established audience.  Going forward, don't expect the big-budget games to stray too far from the norm, or the failures would put whole publishers out of business.  It's in the indie and small-project space where innovation will generally take place.

- Similarly, most new-gen games are cross-platform, so it's clearly impossible to design a game around the strengths of the new consoles without leaving a large install base behind.  Gotta cover costs, game developers and publishers aren't charities.

- Iterative development is the best way to create innovation, but you won't have any 'wow' moments, unless you look back at where you came from.  MGS:GZ is great (yes, it's cross-gen, but it's step forward in gameplay which is what we're looking for), but it's not a huge step up from MGS 4, but is well ahead of 3 and a universe apart from 1 and 2.  This slow, steady development has produced some of the best stealth gameplay yet.

- Up until around 12 months before launch, both consoles would have been 'moving targets' tech-wise.  It's hard to design a game around a system that you don't know what it's going to look like, and big-budget games take 2-3 years, so they were always only going to be small-ish steps forward.  Look for innovation in the second wave of big titles.

- As per the author's own arguments, in the indie space people have a much smaller budget, so can be more experimental, as they need far fewer sales to cover costs (pay salaries and the like, important things).  XBLA, the PSN and WiiWare are, in my view, the biggest innovations in terms of game delivery in recent years, and more important than Kinect, the DS4, the Gamepad, Wii controller, Move, even VR.

- The Wii U gamepad kind-of innovates (noting that second screen experiences existed well before the Wii U), but it only innovates in the area of input.  Think of a car - the Wii U innovates on the steering wheel and pedals, but has barely touched the rest of the package.  On the other hand, the PS4 and XB1 innovate on control (the PS4 controller is the bomb, and Kinect 2.0 is unique and innovative, if not my thing personally) but also in terms of the guts of the machine, the way people connect to each other on it, and the delivery method of games (PS+, Games with Gold).  Yes, the steering wheel is important, but there's a lot more to driving than just that, and Nintendo got carried away looking at one (important, yes, but hardly the only important one) element of gaming and lost sight of the rest.  I would argue in the chase to create a gimmick to suck in the masses.

2 weeks, 5 days ago on Next-Gen … Or New Gen?


This is brilliant :).  Have played both, but will happily play both again on PS4 :).

3 weeks, 2 days ago on Metro Redux confirmed for PS4


That looks really, really slick.  I likes me some AC, am looking forward to one built with next-gen in mind :D.

1 month ago on Assassin’s Creed: Unity confirmed for PS4


Looks good, will deffo give Watch Dogs a run, looks like a lot of fun :).  That said, I'm not really sold on the idea of platform-exclusive content for multiplat games.  I like the idea of people having a shared experience playing the game, and this kind of messes with that.  Just a point of view though, I'm not saying it's a fundamental wrong or anything like that, and I can see the marketing benefit :).

1 month ago on Aiden catches the eye of DedSec in Watch_Dogs Sony exclusive content trailer