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@Lucas Garvin @JohnnyAlexander Would I be correct in assuming that because this is going to be open source, I will be able to offer it to my multisite users?
7 months, 2 weeks ago on What is a DMS?
Will Pagelines work with Multisite & Buddypress.
@arpowers "Like Mac?" OMG Yay! So DMS comes with a sticker at the bottom of box that I can slap on the back window of my Prius just before I jet down to Starbucks for bland coffee creamed with free wifi that I can use to upload a revised chapter 4 of my novel that I have been working on for the last 8 years to my website that will be running DMS?
@MintPrints@arpowers@jancaynes - You mean you don't expect ANY Framework to be working after WP4? If frameworks were were to one day suddenly "stop working" in WP that would turn a lot of websites up-side down.
That's the sort of "expecting" you need to do with source references. Otherwise it's just flying saucer babble.
People@Pagelines: Before your edit, I did interpret this post pretty "rant". The claim: the possibility of your "DMS" being spied at best and plagiarized to some extent at worst. I see why you could become upset.
I recall a situation when I was a youngster - a time in my life when all situations were oh so definitive. Gaming was popular among my peers and I found myself fast becoming a "gamer". In those days Goldeneye for Nintendo64 was the hottest game on the planet. All real gamers played it. All non-gamers played it. It was epic: the game, the rage, the stage - all of it. I remember I became addicted to it. Becoming better at Goldeneye gave me a feeling of accomplishment so I worked hard to perfect my dossier - my save game. There were even Goldeneye tournaments - spectacles of slaughter held in search of one
man who would emerge a triumph atop a piling of the vanquished and so I worked hard to become "the master" of multi-play. I wanted to be secret-agent status among my peers and there were no shortcuts to that objective for there was only one way to cheat in Goldeneye: Be so damn good that you didn't need to cheat. See: one had to complete levels in specified "target times" at insane difficulties to unlock the best cheats - like Facility on "007 difficulty" which unlocked invincibility. Unlocking all of the cheats in 007 was alpha-omega: the status symbol of an ascended master of gaming.
I was the only one in my network of friends and in their networks of friends that had been able to unlock the invincibility cheat. In doing so I had truly beat Goldeneye - or so I thought. It became that "Gamer God" of those around me wasn't enough. It didn't stop my thirst for the game. I continued to play , going on to discover my own "cheats" the designers hadn't coded into the game - finding glitches in the game like "Make Mines Float" that the likes of GamePro and IGN would publish next to my name as "cheats" and then circulate them both around the world.
Yes those were fine times. Thinking back I remember that the biggest problem I had in life was my little brother who "copied me". He copied everything I did. The way I dressed, walked and talked - everything! I hated it! But, ahem - the "situation": One day he took it to another level. It started at school when I was told that my little brother had "beat 007". Probably by second period and most certainly by the lunch bell the rumors had flown and the whole school was aware that someone else: My own little brother had accomplished the un-accomplishable just like I had and in a world of benchmarks one accomplishment plus another accomplishment equals no accomplishment. By lunch period I was exposed to my peers as a simple man - no gaming God at all.
I knew there was no way - I came to find out that my brother had simply copied my dossier - my save file as his own, and presented it to a few of the gossips at school as proof of his victory over the game - and perhaps his victory over me. Again, I knew all along, but the damage was done and there was no recovery.
At the time I was sure I could have killed him for it - I knew at the time I hated him for it. But looking back now... I know that my brothers duplicating that save game- no matter what went into my building it... Gosh: It was never about a save game. That was just one more point in a lesson he was trying to tell me for years: It is our plagiarist who hold us most high.
7 months, 3 weeks ago on What competitors think about DMS